Difference between revisions of "Script Function: Q4BS"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4BS(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...") |
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<span style="color:#0000FF">if</span> ([[Engine Function:_getWeight|<span style="color:#FF0000;font-weight:bold">getWeight</span>]](this) > 0x64) | <span style="color:#0000FF">if</span> ([[Engine Function:_getWeight|<span style="color:#FF0000;font-weight:bold">getWeight</span>]](this) > 0x64) | ||
{ | { | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"I am already carrying too much."</span>); | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"I am already carrying too much."</span>); | ||
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} | } | ||
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petFetch"</span>, 0x01); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petFetch"</span>, 0x01); | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"What shall I get for you?"</span>); | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"What shall I get for you?"</span>); |
Latest revision as of 00:49, 21 October 2018
function int Q4BS(obj this, string Q698, obj speaker) { if ((Q698 != "fetch") && (Q698 != "get") && (Q698 != "bring")) { return (0x00); } if (getWeight(this) > 0x64) { if (!isPet(this)) { bark(this, "I am already carrying too much."); } else { systemMessage(speaker, "Your pet couldn't possibly carry any more."); } return (0x00); } setObjVar(this, "petFetch", 0x01); if (!isPet(this)) { bark(this, "What shall I get for you?"); } else { systemMessage(speaker, "Click on the object to fetch."); } targetObj(speaker, this); return (0x01); }