Difference between revisions of "Script Function: Q4M9"
From Ultima Online: The Second Age
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− | + | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4M9(<span style="color:#0000FF">obj</span> spell, <span style="color:#0000FF">obj</span> caster) | |
+ | { | ||
+ | <span style="color:#0000FF">if</span> ([[Script_Function:_Q4YT|<span style="color:#2B91AF">Q4YT</span>]](caster) || [[Script_Function:_Q507|<span style="color:#2B91AF">Q507</span>]](caster)) | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](caster, <span style="color:#800000">"You are already casting a spell."</span>); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_getMobFlag|<span style="color:#FF0000;font-weight:bold">getMobFlag</span>]](caster, 0x02)) | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](caster, <span style="color:#800000">"You can not cast a spell while frozen."</span>); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | <span style="color:#0000FF">int</span> Q5UX = [[Script_Function:_Q4T2|<span style="color:#2B91AF">Q4T2</span>]](spell); | ||
+ | <span style="color:#0000FF">int</span> Q5US = [[Script_Function:_Q4SY|<span style="color:#2B91AF">Q4SY</span>]](Q5UX); | ||
+ | <span style="color:#0000FF">int</span> Q55B = [[Script_Function:_Q4SX|<span style="color:#2B91AF">Q4SX</span>]](Q5US); | ||
+ | <span style="color:#0000FF">if</span> (![[Script_Function:_Q49Q|<span style="color:#2B91AF">Q49Q</span>]](caster, Q55B)) | ||
+ | { | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](caster, <span style="color:#800000">"spellObj"</span>, spell); | ||
+ | [[Engine Function:_attachScript|<span style="color:#FF0000;font-weight:bold">attachScript</span>]](caster, <span style="color:#800000">"casting"</span>); | ||
+ | <span style="color:#0000FF">int</span> Q4H9 = [[Script_Function:_Q4SV|<span style="color:#2B91AF">Q4SV</span>]](Q5US, Q5UX); | ||
+ | [[Engine Function:_shortcallback|<span style="color:#FF0000;font-weight:bold">shortcallback</span>]](caster, Q4H9, 0x80); | ||
+ | [[Engine Function:_shortcallback|<span style="color:#FF0000;font-weight:bold">shortcallback</span>]](caster, 0x00, 0x82); | ||
+ | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](caster, [[Script_Function:_Q4T5|<span style="color:#2B91AF">Q4T5</span>]]([[Script_Function:_Q4T2|<span style="color:#2B91AF">Q4T2</span>]](spell))); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } |
Latest revision as of 03:12, 8 October 2018
function void Q4M9(obj spell, obj caster) { if (Q4YT(caster) || Q507(caster)) { systemMessage(caster, "You are already casting a spell."); return (); } if (getMobFlag(caster, 0x02)) { systemMessage(caster, "You can not cast a spell while frozen."); return (); } int Q5UX = Q4T2(spell); int Q5US = Q4SY(Q5UX); int Q55B = Q4SX(Q5US); if (!Q49Q(caster, Q55B)) { return (); } setObjVar(caster, "spellObj", spell); attachScript(caster, "casting"); int Q4H9 = Q4SV(Q5US, Q5UX); shortcallback(caster, Q4H9, 0x80); shortcallback(caster, 0x00, 0x82); bark(caster, Q4T5(Q4T2(spell))); return (); }