Difference between revisions of "Script: Windentr"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sk_table; <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">int</span> Q4IA = (0...") |
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[[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](target, <span style="color:#800000">"justTriedToTeleportToWind"</span>); | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](target, <span style="color:#800000">"justTriedToTeleportToWind"</span>); | ||
} | } | ||
− | <span style="color:#0000FF">int</span> r = [[ | + | <span style="color:#0000FF">int</span> r = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](target, destination); |
<span style="color:#0000FF">if</span> (r == 0x00) | <span style="color:#0000FF">if</span> (r == 0x00) | ||
{ | { |
Latest revision as of 05:38, 19 October 2018
inherits sk_table;
trigger enterrange(0x00) { int Q4IA = (0x06 - 0x01) * 0x03E8 / 0x07; int Q4AY = getSkillSuccessChance(target, 0x19, Q4IA, 0x28); if (Q4AY > 0x01F4) { if (!hasObjVar(this, "dest")) { if (!hasObjVar(target, "justTriedToTeleportToWind")) { bark(this, "Please contact a gamemaster and let them know there is a bug here."); } setObjVar(target, "justTriedToTeleportToWind", 0x01); return (0x01); } loc destination = getObjVar(this, "dest"); if (hasObjVar(target, "justTriedToTeleportToWind")) { removeObjVar(target, "justTriedToTeleportToWind"); } int r = teleport(target, destination); if (r == 0x00) { if (!hasObjVar(target, "justTriedToTeleportToWind")) { bark(this, "You feel a gathering of magical energy around you, but it strangely dissipates with no effect."); } setObjVar(target, "justTriedToTeleportToWind", 0x01); } } else { if (!hasObjVar(target, "justTriedToTeleportToWind")) { bark(this, "You are not worthy of entrance to the city of Wind!"); } setObjVar(target, "justTriedToTeleportToWind", 0x01); } return (0x00); }
trigger leaverange(0x02) { if (hasObjVar(target, "justTriedToTeleportToWind")) { removeObjVar(target, "justTriedToTeleportToWind"); } return (0x01); }