Difference between revisions of "Script: Dec teleport"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x01) { <span style="color:#0000FF">loc</span> Q4WJ = getLocation|<span style="color:#FF0000;font-weight:bold">get...") |
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Line 30: | Line 30: | ||
Q648 = 0x1463, 0x0242, (0x00 - 0x14); | Q648 = 0x1463, 0x0242, (0x00 - 0x14); | ||
} | } | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](target, Q648)) |
{ | { | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); |
Latest revision as of 07:41, 19 October 2018
trigger enterrange(0x01) { loc Q4WJ = getLocation(this); int Q53G = getX(Q4WJ); int Q53H = getY(Q4WJ); int Q53I = getZ(Q4WJ); loc Q648; if ((Q53G == 0x1461) && (Q53H == 0x0249) && (Q53I == (0x00 - 0x0A))) { Q648 = 0x14BA, 0x0216, 0x00; } if ((Q53G == 0x14B9) && (Q53H == 0x0213) && (Q53I == 0x0A)) { Q648 = 0x1461, 0x0247, 0x00; } if ((Q53G == 0x14E4) && (Q53H == 0x0242) && (Q53I == (0x00 - 0x0A))) { Q648 = 0x1415, 0x028A, 0x00; } if ((Q53G == 0x1413) && (Q53H == 0x028A) && (Q53I == 0x0A)) { Q648 = 0x14DE, 0x0242, 0x00; } if ((Q53G == 0x1462) && (Q53H == 0x02F9) && (Q53I == (0x00 - 0x1E))) { Q648 = 0x14BA, 0x028E, 0x00; } if ((Q53G == 0x14BA) && (Q53H == 0x028B) && (Q53I == 0x0A)) { Q648 = 0x1463, 0x0242, (0x00 - 0x14); } if (!teleport(target, Q648)) { return (0x00); } return (0x01); }