Difference between revisions of "Script: Tame"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> sk_table; <span style="color:#0000FF">member</span> <span style="color:#0000FF">obj</span> Q487; <span style="color:#0000FF...") |
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[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q487, <span style="color:#800000">"myBoss"</span>, myBoss); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q487, <span style="color:#800000">"myBoss"</span>, myBoss); | ||
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q487, <span style="color:#800000">"myLoyalty"</span>, success / 0x0A + 0x0A); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q487, <span style="color:#800000">"myLoyalty"</span>, success / 0x0A + 0x0A); | ||
− | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q487, <span style="color:#800000">" | + | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q487, <span style="color:#800000">"isPet"</span>, 0x01); |
[[Engine Function:_makeBeelineFailPathfind|<span style="color:#FF0000;font-weight:bold">makeBeelineFailPathfind</span>]](Q487, 0x01); | [[Engine Function:_makeBeelineFailPathfind|<span style="color:#FF0000;font-weight:bold">makeBeelineFailPathfind</span>]](Q487, 0x01); | ||
[[Engine Function:_disableBehaviors|<span style="color:#FF0000;font-weight:bold">disableBehaviors</span>]](Q487); | [[Engine Function:_disableBehaviors|<span style="color:#FF0000;font-weight:bold">disableBehaviors</span>]](Q487); |
Latest revision as of 00:34, 21 October 2018
inherits sk_table;
member obj Q487; member int Q5YI;
trigger message("canUseSkill") { return (0x00); }
trigger message("useSkill") { callback(this, 0x0A, 0x5C); systemMessage(this, "Tame which animal?"); targetObj(this, this); return (0x00); }
trigger callback(0x5C) { if (Q5YI == 0x00) { detachScript(this, "tame"); } return (0x00); }
function void Q5LB(obj animal) { string name = getName(animal); removePrefix(name, "a "); removePrefix(name, "an "); switch (random(0x00, 0x09)) { case 0x00 case 0x01 bark(this, "Here " + name + "."); break; case 0x02 case 0x03 bark(this, "Nice " + name + "."); break; case 0x04 case 0x05 bark(this, "Good " + name + "."); break; case 0x06 bark(this, "Will you be my friend?"); break; case 0x07 bark(this, "I've always wanted a pet like you."); break; case 0x08 bark(this, "Don't be afraid."); break; case 0x09 bark(this, "I won't hurt you."); break; } return (); }
trigger callback(0x5D) { if (!hasScript(Q487, "beingtamed")) { ebarkTo(Q487, this, "The animal is too angry to continue taming."); detachScript(this, "tame"); return (0x00); } if (getDistanceInTiles(getLocation(this), getLocation(Q487)) > 0x07) { ebarkTo(Q487, this, "You are too far away to continue taming."); callback(Q487, 0x00, 0x5C); detachScript(this, "tame"); return (0x00); } Q5YI++; if (Q5YI < 0x05) { if (random(0x00, 0x01) == 0x00) { Q5LB(Q487); } shortCallback(this, 0x08, 0x5D); return (0x00); } callback(Q487, 0x00, 0x5C); int success = testAndLearnSkill(this, 0x23, 0x0C * getObjVar(Q487, "petCanTame"), 0x32); if (success >= 0x03E8) { ebarkTo(Q487, this, "That wasn't even challenging."); } if (success < 0x00) { ebarkTo(Q487, this, "You fail to tame the creature."); detachScript(this, "tame"); return (0x00); } if (success > 0x0384) { success = 0x0384; } list myBoss = this; setObjVar(Q487, "myBoss", myBoss); setObjVar(Q487, "myLoyalty", success / 0x0A + 0x0A); setObjVar(Q487, "isPet", 0x01); makeBeelineFailPathfind(Q487, 0x01); disableBehaviors(Q487); attachScript(Q487, "pet"); ebarkTo(Q487, this, "It seems to accept you as master."); detachScript(this, "tame"); return (0x00); }
trigger targetobj { if (usedon == NULL()) { detachScript(this, "tame"); return (0x00); } if (!canSeeObj(this, usedon)) { ebarkTo(usedon, this, "You can't see that."); detachScript(this, "tame"); return (0x00); } if ((!isMobile(usedon)) || (!hasObjVar(usedon, "petCanTame"))) { ebarkTo(usedon, this, "You can't tame that!"); detachScript(this, "tame"); return (0x00); } if (hasScript(usedon, "beingtamed")) { ebarkTo(usedon, this, "Someone else is already taming this."); detachScript(this, "tame"); return (0x00); } if (getDistanceInTiles(getLocation(this), getLocation(usedon)) > 0x03) { ebarkTo(usedon, this, "It's too far away."); detachScript(this, "tame"); return (0x00); } if (hasObjListVar(usedon, "myBoss")) { ebarkTo(usedon, this, "That animal looks tame already."); detachScript(this, "tame"); return (0x00); } int Q46B = getObjType(usedon); if ((Q46B == 0x0C) || (Q46B == 0x3B) || (Q46B == 0x3C) || (Q46B == 0x3D)) { int Q4AY = random(0x01, 0x0A); if (Q4AY != 0x01) { ebarkTo(usedon, this, "You seem to anger the beast!"); attack(usedon, this); detachScript(this, "tame"); return (0x00); } } int success = getSkillSuccessChance(this, 0x23, 0x0C * getObjVar(usedon, "petCanTame"), 0x32); if (success <= 0x00) { ebarkTo(usedon, this, "You have no chance of taming this creature."); detachScript(this, "tame"); return (0x00); } Q487 = usedon; actionBark(this, 0x59, "*You start to tame " + getName(Q487) + ".*", "*" + getName(this) + " starts to tame " + getName(Q487) + ".*"); attachScript(Q487, "beingtamed"); Q5YI = 0x00; shortCallback(this, 0x08, 0x5D); return (0x00); }