Difference between revisions of "Script Function: postKillerToBB"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> postKillerToBB(<span style="color:#0000FF">obj</span> killer) { <span style="color:#00...") |
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+ | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> postKillerToBB(<span style="color:#0000FF">list</span> args) | ||
+ | { | ||
+ | debugMessage(<span style="color:#800000">"postKillerToBB: args="</span>); | ||
+ | [[Engine Function:_printList|<span style="color:#FF0000;font-weight:bold">printList</span>]](args); | ||
+ | <span style="color:#0000FF">obj</span> killer = args[0x00]; | ||
+ | <span style="color:#0000FF">int</span> bounty = args[0x01]; | ||
+ | <span style="color:#0000FF">string</span> Q522 = args[0x02]; | ||
+ | <span style="color:#0000FF">list</span> postText = Q522 + <span style="color:#800000">": "</span> + bounty + <span style="color:#800000">"gold. "</span>; | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](args) > 0x03) | ||
+ | { | ||
+ | <span style="color:#0000FF">int</span> murderCount = [[Engine Function:_oprlist|<span style="color:#FF0000;font-weight:bold">oprlist</span>]](args[0x03], 0x00); | ||
+ | <span style="color:#0000FF">int</span> Q5RO = [[Engine Function:_oprlist|<span style="color:#FF0000;font-weight:bold">oprlist</span>]](args[0x03], 0x01); | ||
+ | <span style="color:#0000FF">int</span> Q4UT = [[Engine Function:_oprlist|<span style="color:#FF0000;font-weight:bold">oprlist</span>]](args[0x03], 0x02); | ||
+ | <span style="color:#0000FF">int</span> Q4UR = [[Engine Function:_oprlist|<span style="color:#FF0000;font-weight:bold">oprlist</span>]](args[0x03], 0x03); | ||
+ | <span style="color:#0000FF">int</span> Q5TN = [[Engine Function:_oprlist|<span style="color:#FF0000;font-weight:bold">oprlist</span>]](args[0x03], 0x04); | ||
+ | <span style="color:#0000FF">obj</span> Q58D = [[Script_Function:_Q5K6|<span style="color:#2B91AF">Q5K6</span>]](this, killer); | ||
+ | <span style="color:#0000FF">if</span> (Q58D == [[Engine Function:_NULL|<span style="color:#FF0000;font-weight:bold">NULL</span>]]()) | ||
+ | { | ||
+ | Q58D = [[Engine Function:_createNoResObjectIn|<span style="color:#FF0000;font-weight:bold">createNoResObjectIn</span>]](0x0EB0, this); | ||
+ | } | ||
+ | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q58D, <span style="color:#800000">"killer"</span>, killer); | ||
+ | <span style="color:#0000FF">string</span> Q5Y5; | ||
+ | <span style="color:#0000FF">string</span> Q5Y6; | ||
+ | <span style="color:#0000FF">string</span> Q67E; | ||
+ | <span style="color:#0000FF">string</span> Q67F; | ||
+ | <span style="color:#0000FF">switch</span> ([[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x00, 0x05)) | ||
+ | { | ||
+ | <span style="color:#0000FF">case</span> 0x00 | ||
+ | <span style="color:#0000FF">default</span> | ||
+ | Q5Y5 = <span style="color:#800000">"Bounty for "</span>; | ||
+ | Q5Y6 = <span style="color:#800000">"!"</span>; | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | <span style="color:#0000FF">case</span> 0x01 | ||
+ | Q5Y5 = <span style="color:#800000">""</span>; | ||
+ | Q5Y6 = <span style="color:#800000">" must die!"</span>; | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | <span style="color:#0000FF">case</span> 0x02 | ||
+ | Q5Y5 = <span style="color:#800000">"A price on "</span>; | ||
+ | Q5Y6 = <span style="color:#800000">"!"</span>; | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | <span style="color:#0000FF">case</span> 0x03 | ||
+ | Q5Y5 = <span style="color:#800000">""</span>; | ||
+ | Q5Y6 = <span style="color:#800000">" outlawed!"</span>; | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | <span style="color:#0000FF">case</span> 0x04 | ||
+ | Q5Y5 = <span style="color:#800000">"Execute "</span>; | ||
+ | Q5Y6 = <span style="color:#800000">"!"</span>; | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | <span style="color:#0000FF">case</span> 0x05 | ||
+ | Q5Y5 = <span style="color:#800000">"WANTED: "</span>; | ||
+ | Q5Y6 = <span style="color:#800000">"!"</span>; | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | } | ||
+ | <span style="color:#0000FF">string</span> Q4W4; | ||
+ | <span style="color:#0000FF">string</span> Q4W6; | ||
+ | <span style="color:#0000FF">string</span> Q4VJ; | ||
+ | <span style="color:#0000FF">if</span> (Q5RO) | ||
+ | { | ||
+ | Q4W4 = <span style="color:#800000">"her"</span>; | ||
+ | Q4W6 = <span style="color:#800000">"her"</span>; | ||
+ | Q4VJ = <span style="color:#800000">"she"</span>; | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | Q4W4 = <span style="color:#800000">"him"</span>; | ||
+ | Q4W6 = <span style="color:#800000">"his"</span>; | ||
+ | Q4VJ = <span style="color:#800000">"he"</span>; | ||
+ | } | ||
+ | <span style="color:#0000FF">int</span> Q534 = [[Engine Function:_wordWrap|<span style="color:#FF0000;font-weight:bold">wordWrap</span>]](postText, <span style="color:#800000">"The foul scum known as "</span> + Q522 + <span style="color:#800000">" "</span> + [[Script_Function:_Q4RY|<span style="color:#2B91AF">Q4RY</span>]](murderCount) + <span style="color:#800000">" For "</span> + Q4VJ + <span style="color:#800000">" is responsible for "</span> + murderCount + <span style="color:#800000">" murders. "</span> + [[Script_Function:_Q4J2|<span style="color:#2B91AF">Q4J2</span>]](bounty) + <span style="color:#800000">" of "</span> + bounty + <span style="color:#800000">" gold pieces for "</span> + Q4W6 + <span style="color:#800000">" head!"</span>, 0x1C); | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">" A description:"</span>); | ||
+ | <span style="color:#0000FF">if</span> (Q4UR) | ||
+ | { | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">" - "</span> + [[Script_Function:_Q4RW|<span style="color:#2B91AF">Q4RW</span>]](Q4UR) + <span style="color:#800000">" hair"</span>); | ||
+ | } | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">" - "</span> + [[Script_Function:_Q4RX|<span style="color:#2B91AF">Q4RX</span>]](Q4UT)); | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">" - "</span> + [[Script_Function:_Q4SU|<span style="color:#2B91AF">Q4SU</span>]](Q5TN) + <span style="color:#800000">" skin"</span>); | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">"If you kill "</span> + Q4W4 + <span style="color:#800000">", remove the"</span>); | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">"head, and give it to a guard"</span>); | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">"to claim your reward."</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | [[Engine Function:_appendToList|<span style="color:#FF0000;font-weight:bold">appendToList</span>]](postText, <span style="color:#800000">"No information available."</span>); | ||
+ | } | ||
+ | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](Q58D, <span style="color:#800000">"postText"</span>, postText); | ||
+ | [[Engine Function:_setPostTime|<span style="color:#FF0000;font-weight:bold">setPostTime</span>]](Q58D); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | |||
<span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> postKillerToBB(<span style="color:#0000FF">obj</span> killer) | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> postKillerToBB(<span style="color:#0000FF">obj</span> killer) | ||
{ | { |
Latest revision as of 09:17, 21 October 2018
function void postKillerToBB(list args) { debugMessage("postKillerToBB: args="); printList(args); obj killer = args[0x00]; int bounty = args[0x01]; string Q522 = args[0x02]; list postText = Q522 + ": " + bounty + "gold. "; if (numInList(args) > 0x03) { int murderCount = oprlist(args[0x03], 0x00); int Q5RO = oprlist(args[0x03], 0x01); int Q4UT = oprlist(args[0x03], 0x02); int Q4UR = oprlist(args[0x03], 0x03); int Q5TN = oprlist(args[0x03], 0x04); obj Q58D = Q5K6(this, killer); if (Q58D == NULL()) { Q58D = createNoResObjectIn(0x0EB0, this); } setObjVar(Q58D, "killer", killer); string Q5Y5; string Q5Y6; string Q67E; string Q67F; switch (random(0x00, 0x05)) { case 0x00 default Q5Y5 = "Bounty for "; Q5Y6 = "!"; break; case 0x01 Q5Y5 = ""; Q5Y6 = " must die!"; break; case 0x02 Q5Y5 = "A price on "; Q5Y6 = "!"; break; case 0x03 Q5Y5 = ""; Q5Y6 = " outlawed!"; break; case 0x04 Q5Y5 = "Execute "; Q5Y6 = "!"; break; case 0x05 Q5Y5 = "WANTED: "; Q5Y6 = "!"; break; } string Q4W4; string Q4W6; string Q4VJ; if (Q5RO) { Q4W4 = "her"; Q4W6 = "her"; Q4VJ = "she"; } else { Q4W4 = "him"; Q4W6 = "his"; Q4VJ = "he"; } int Q534 = wordWrap(postText, "The foul scum known as " + Q522 + " " + Q4RY(murderCount) + " For " + Q4VJ + " is responsible for " + murderCount + " murders. " + Q4J2(bounty) + " of " + bounty + " gold pieces for " + Q4W6 + " head!", 0x1C); appendToList(postText, " A description:"); if (Q4UR) { appendToList(postText, " - " + Q4RW(Q4UR) + " hair"); } appendToList(postText, " - " + Q4RX(Q4UT)); appendToList(postText, " - " + Q4SU(Q5TN) + " skin"); appendToList(postText, "If you kill " + Q4W4 + ", remove the"); appendToList(postText, "head, and give it to a guard"); appendToList(postText, "to claim your reward."); } else { appendToList(postText, "No information available."); } setObjVar(Q58D, "postText", postText); setPostTime(Q58D); return (); }
function void postKillerToBB(obj killer) { if (!hasObjListVar(killer, "killcount")) { detachScript(this, "bounty"); return (); } list Q51M; getObjListVar(Q51M, killer, "killcount"); obj Q47Z = findClosestBBoard(getLocation(this)); obj Q58D; Q58D = Q5K6(Q47Z, killer); if (Q58D == NULL()) { Q58D = createNoResObjectIn(0x0EB0, Q47Z); } setObjVar(Q58D, "killer", killer); obj bank = getItemAtSlot(killer, 0x1D); obj Q5NR = doTakeMoney(bank, 0x0EED, 0xC350); if (Q5NR == NULL()) { if (0x00) { bark(killer, "NULL reward!"); } } string reward = "alas, zero"; if (Q5NR != NULL()) { int Q48S = teleport(Q5NR, getLocation(killer)); int Q463; int blah = getResource(Q463, Q5NR, "gold", 0x03, 0x02); if (0x00) { reward = Q463; systemMessage(killer, "Gold resource from bank:"); systemMessage(killer, reward); } transferResources(Q58D, Q5NR, Q463, "gold"); if (0x00) { blah = getResource(Q463, Q5NR, "gold", 0x03, 0x02); reward = Q463; systemMessage(killer, "Gold resource on gold after transfer:"); systemMessage(killer, reward); } blah = getResource(Q463, Q58D, "gold", 0x03, 0x02); if (0x00) { reward = Q463; systemMessage(killer, "Gold resource from board:"); systemMessage(killer, reward); } reward = Q463; if (0x00) { bark(killer, "reward!"); bark(killer, reward); } deleteObject(Q5NR); } string Q5Y5; string Q5Y6; string Q67E; string Q67F; switch (random(0x00, 0x05)) { case 0x00 default Q5Y5 = "Bounty for "; Q5Y6 = "!"; break; case 0x01 Q5Y5 = ""; Q5Y6 = " must die!"; break; case 0x02 Q5Y5 = "A price on "; Q5Y6 = "!"; break; case 0x03 Q5Y5 = ""; Q5Y6 = " outlawed!"; break; case 0x04 Q5Y5 = "Execute "; Q5Y6 = "!"; break; case 0x05 Q5Y5 = "WANTED: "; Q5Y6 = "!"; break; } Q67E = Q51M[random(0x00, numInList(Q51M) - 0x01)]; Q67F = Q51M[random(0x00, numInList(Q51M) - 0x01)]; int Q600 = Q4S2(killer); string dead = Q600; list postText = Q5Y5 + getName(killer) + Q5Y6, " The foul scum known as", getName(killer), Q4RY(killer), "For " + getHeShe(killer) + " is guilty of " + dead, "murders, among them those", "of " + Q67E + " and ", Q67F + ".", Q4J2(killer), "of " + reward + " gold pieces", "for " + getHisHer(killer) + " head!", " A description:", " - " + Q4RW(killer) + " hair", " - " + Q4RX(killer), " - " + Q4SU(killer) + " skin", " If you kill " + getHimHer(killer) + ", bring the", "head to a guard here in this", "city to claim your reward."; setObjVar(Q58D, "postText", postText); return (); }