Difference between revisions of "Script Function: deactivate"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> deactivate(<span style="color:#0000FF">obj</span> this) { <span style="color:#0000FF">...") |
|||
Line 7: | Line 7: | ||
[[Engine Function:_deleteIfValid|<span style="color:#FF0000;font-weight:bold">deleteIfValid</span>]](objectId, objectType); | [[Engine Function:_deleteIfValid|<span style="color:#FF0000;font-weight:bold">deleteIfValid</span>]](objectId, objectType); | ||
[[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"_objectId"</span>); | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"_objectId"</span>); | ||
+ | [[Engine Function:_processTriggerCmds|<span style="color:#FF0000;font-weight:bold">processTriggerCmds</span>]](this, <span style="color:#800000">"d"</span>); | ||
+ | } | ||
+ | return; | ||
+ | } | ||
+ | |||
+ | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> deactivate(<span style="color:#0000FF">obj</span> this) | ||
+ | { | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"objectId"</span>) && [[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"objectType"</span>)) | ||
+ | { | ||
+ | <span style="color:#0000FF">obj</span> objectId = [[Engine Function:_getobjvar_obj|<span style="color:#FF0000;font-weight:bold">getobjvar_obj</span>]](this, <span style="color:#800000">"objectId"</span>); | ||
+ | <span style="color:#0000FF">int</span> objectType = [[Engine Function:_getobjvar_int|<span style="color:#FF0000;font-weight:bold">getobjvar_int</span>]](this, <span style="color:#800000">"objectType"</span>); | ||
+ | [[Engine Function:_deleteIfValid|<span style="color:#FF0000;font-weight:bold">deleteIfValid</span>]](objectId, objectType); | ||
+ | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"objectId"</span>); | ||
+ | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"objectType"</span>); | ||
[[Engine Function:_processTriggerCmds|<span style="color:#FF0000;font-weight:bold">processTriggerCmds</span>]](this, <span style="color:#800000">"d"</span>); | [[Engine Function:_processTriggerCmds|<span style="color:#FF0000;font-weight:bold">processTriggerCmds</span>]](this, <span style="color:#800000">"d"</span>); | ||
} | } | ||
return; | return; | ||
} | } |
Latest revision as of 01:09, 21 October 2018
function void deactivate(obj this) { if (hasObjVar(this, "_objectId") && hasObjVar(this, "_objectType")) { obj objectId = getobjvar_obj(this, "_objectId"); int objectType = getobjvar_int(this, "_objectType"); deleteIfValid(objectId, objectType); removeObjVar(this, "_objectId"); processTriggerCmds(this, "d"); } return; }
function void deactivate(obj this) { if (hasObjVar(this, "objectId") && hasObjVar(this, "objectType")) { obj objectId = getobjvar_obj(this, "objectId"); int objectType = getobjvar_int(this, "objectType"); deleteIfValid(objectId, objectType); removeObjVar(this, "objectId"); removeObjVar(this, "objectType"); processTriggerCmds(this, "d"); } return; }