Difference between revisions of "Script Function: Q4BX"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4BX(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...") |
|||
Line 10: | Line 10: | ||
} | } | ||
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petAttack"</span>, 0x01); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petAttack"</span>, 0x01); | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Who should I attack?"</span>); | [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Who should I attack?"</span>); |
Latest revision as of 00:52, 21 October 2018
function int Q4BX(obj this, string Q698, obj speaker) { if ((Q698 != "attack") && (Q698 != "kill")) { return (0x00); } if (0x00) { bark(this, "Got order to attack."); } setObjVar(this, "petAttack", 0x01); if (!isPet(this)) { bark(this, "Who should I attack?"); } else { systemMessage(speaker, "Select the victim."); } targetObj(speaker, this); return (0x01); }