Difference between revisions of "Script Function: Q4C0"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4C0(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...") |
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<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } | ||
− | <span style="color:#0000FF">if</span> ([[ | + | <span style="color:#0000FF">if</span> ([[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Script_Function:_Q4LJ|<span style="color:#2B91AF">Q4LJ</span>]](this); | [[Script_Function:_Q4LJ|<span style="color:#2B91AF">Q4LJ</span>]](this); | ||
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} | } | ||
[[Engine Function:_shortcallback|<span style="color:#FF0000;font-weight:bold">shortcallback</span>]](this, 0x08, 0x08); | [[Engine Function:_shortcallback|<span style="color:#FF0000;font-weight:bold">shortcallback</span>]](this, 0x08, 0x08); | ||
− | <span style="color:#0000FF">if</span> ([[ | + | <span style="color:#0000FF">if</span> ([[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petCanTame"</span>, 0x00); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"petCanTame"</span>, 0x00); |
Latest revision as of 00:49, 21 October 2018
function int Q4C0(obj this, string Q698, obj speaker) { if (Q698 != "release") { return (0x00); } if (isPet(this)) { Q4LJ(this); } else { bark(this, "I thank thee for thy kindness!"); } shortcallback(this, 0x08, 0x08); if (isPet(this)) { setObjVar(this, "petCanTame", 0x00); } Q4IH(this); return (0x01); }