Difference between revisions of "Script Function: Q4GJ"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4GJ(<span style="color:#0000FF">obj</span> victim, <span style="color:#0000FF">int</span...")
 
 
Line 13: Line 13:
 
     {
 
     {
 
       <span style="color:#0000FF">int</span> Q5NC = [[Script_Function:_Q41Q|<span style="color:#2B91AF">Q41Q</span>]](victim, s, Q5VZ, Q4NC);
 
       <span style="color:#0000FF">int</span> Q5NC = [[Script_Function:_Q41Q|<span style="color:#2B91AF">Q41Q</span>]](victim, s, Q5VZ, Q4NC);
 +
    }
 +
    <span style="color:#0000FF">return</span> ();
 +
  }
 +
 +
  <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4GJ(<span style="color:#0000FF">obj</span> victim, <span style="color:#0000FF">int</span> damage)
 +
  {
 +
    <span style="color:#0000FF">if</span> (![[Engine Function:_isValid|<span style="color:#FF0000;font-weight:bold">isValid</span>]](victim))
 +
    {
 +
      <span style="color:#0000FF">return</span> ();
 +
    }
 +
    [[Script_Function:_Q423|<span style="color:#2B91AF">Q423</span>]](this, victim, damage, 0x01, 0x00);
 +
    sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x023B, 0x00);
 +
    <span style="color:#0000FF">if</span> ([[Script_Function:_Q50G|<span style="color:#2B91AF">Q50G</span>]](victim))
 +
    {
 +
      [[Engine Function:_attachScript|<span style="color:#FF0000;font-weight:bold">attachScript</span>]](victim, <span style="color:#800000">"poisoned"</span>);
 +
      [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](victim, <span style="color:#800000">"poison_strength"</span>, 0x02);
 
     }
 
     }
 
     <span style="color:#0000FF">return</span> ();
 
     <span style="color:#0000FF">return</span> ();
 
   }
 
   }

Latest revision as of 17:25, 12 October 2018

 function void Q4GJ(obj victim, int damage)
 {
   loc Q4VS = getLocation(Q67S);
   sfx(Q4VS, 0x28, 0x00);
   if (!Q50G(victim))
   {
     return ();
   }
   doDamageType(Q67S, victim, damage, 0x02);
   int Q5VZ = 0x00 - 0x0A;
   int Q4NC = 0xB4;
   for(int s = 0x00; s < 0x03; s++)
   {
     int Q5NC = Q41Q(victim, s, Q5VZ, Q4NC);
   }
   return ();
 }
 function void Q4GJ(obj victim, int damage)
 {
   if (!isValid(victim))
   {
     return ();
   }
   Q423(this, victim, damage, 0x01, 0x00);
   sfx(getLocation(this), 0x023B, 0x00);
   if (Q50G(victim))
   {
     attachScript(victim, "poisoned");
     setObjVar(victim, "poison_strength", 0x02);
   }
   return ();
 }