Difference between revisions of "Script: Armoire"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> furniture; <span style="color:#0000FF">trigger</span> use { <span style="color:#0000FF">int</span> Q5A2 = getObjType|<...") |
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Line 33: | Line 33: | ||
<span style="color:#0000FF">case</span> 0x0A52 | <span style="color:#0000FF">case</span> 0x0A52 | ||
[[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A53); | [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A53); | ||
− | Q4Q1 = [[ | + | Q4Q1 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)); |
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
<span style="color:#0000FF">case</span> 0x0A4E | <span style="color:#0000FF">case</span> 0x0A4E | ||
[[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A4F); | [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A4F); | ||
− | Q4Q1 = [[ | + | Q4Q1 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)); |
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
<span style="color:#0000FF">case</span> 0x0A50 | <span style="color:#0000FF">case</span> 0x0A50 | ||
[[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A51); | [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A51); | ||
− | Q4Q1 = [[ | + | Q4Q1 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)); |
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
<span style="color:#0000FF">case</span> 0x0A4C | <span style="color:#0000FF">case</span> 0x0A4C | ||
[[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A4D); | [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x0A4D); | ||
− | Q4Q1 = [[ | + | Q4Q1 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)); |
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
<span style="color:#0000FF">default</span> | <span style="color:#0000FF">default</span> |
Latest revision as of 07:21, 19 October 2018
inherits furniture;
trigger use { int Q5A2 = getObjType(this); loc Q4VS = getLocation(user); loc there = getLocation(this); int Q4IL = getDistanceInTiles(Q4VS, there); if (Q4IL > 0x02) { bark(user, "I am too far away to do that."); return (0x00); } int Q4Q1; switch (Q5A2) { case 0x0A53 setType(this, 0x0A52); callback(this, 0x0A, 0x26); break; case 0x0A4F setType(this, 0x0A4E); callback(this, 0x0A, 0x26); break; case 0x0A51 setType(this, 0x0A50); callback(this, 0x0A, 0x26); break; case 0x0A4D setType(this, 0x0A4C); callback(this, 0x0A, 0x26); break; case 0x0A52 setType(this, 0x0A53); Q4Q1 = teleport(this, getLocation(this)); break; case 0x0A4E setType(this, 0x0A4F); Q4Q1 = teleport(this, getLocation(this)); break; case 0x0A50 setType(this, 0x0A51); Q4Q1 = teleport(this, getLocation(this)); break; case 0x0A4C setType(this, 0x0A4D); Q4Q1 = teleport(this, getLocation(this)); break; default break; } return (0x01); }
trigger callback(0x26) { int Q5A2 = getObjType(this); switch (Q5A2) { case 0x0A52 setType(this, 0x0A53); break; case 0x0A4E setType(this, 0x0A4F); break; case 0x0A50 setType(this, 0x0A51); break; case 0x0A4C setType(this, 0x0A4D); break; default break; } return (0x00); }
trigger wasdropped { int Q62A = getObjType(this); switch (Q62A) { case 0x0A4C Q5J8(0x0A4C, 0x0A50, 0x0A4C, 0x0A50); break; case 0x0A4D Q5J8(0x0A4D, 0x0A51, 0x0A4D, 0x0A51); break; case 0x0A4E Q5J8(0x0A4E, 0x0A52, 0x0A4E, 0x0A52); break; case 0x0A4F Q5J8(0x0A4F, 0x0A53, 0x0A4F, 0x0A53); break; case 0x0A50 Q5J8(0x0A4C, 0x0A50, 0x0A4C, 0x0A50); break; case 0x0A51 Q5J8(0x0A4D, 0x0A51, 0x0A4D, 0x0A51); break; case 0x0A52 Q5J8(0x0A4E, 0x0A52, 0x0A4E, 0x0A52); break; case 0x0A53 Q5J8(0x0A4F, 0x0A53, 0x0A4F, 0x0A53); break; } return (0x01); }