Difference between revisions of "Script: Dec1 axe trap"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> enterrange(0x03) { <span style="color:#0000FF">if</span> (!hasObjV...") |
(No difference)
|
Revision as of 22:59, 5 October 2018
inherits globals;
trigger enterrange(0x03) { if (!hasObjVar(this, "disarmed")) { setType(this, 0x114C); } return (0x01); }
trigger enterrange(0x02) { if (!hasObjVar(this, "disarmed")) { loseHP(target, dice(0x14, 0x05)); } return (0x01); }
trigger leaverange(0x04) { setType(this, 0x114B); return (0x01); }
trigger message("axe_disarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); setType(this, 0x114B); } return (0x00); }
trigger message("axe_reload") { if (hasObjVar(this, "disarmed")) { removeObjVar(this, "disarmed"); } return (0x00); }