Difference between revisions of "Script: Dec1 wall face one"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"chest_wall_fire_check"</span>) {...") |
(No difference)
|
Revision as of 22:55, 5 October 2018
inherits globals;
trigger message("chest_wall_fire_check") { list Q67G; if (!hasObjVar(this, "disarmed")) { setType(this, 0x1111); callback(this, 0x05, 0x23); getMobsInRange(Q67G, getLocation(this), 0x03); for(int i = 0x00; i < numInList(Q67G); i++) { loseHP(Q67G[i], dice(0x14, 0x05)); } } return (0x00); }
trigger message("wall_trap_disarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("wall_trap_reload") { if (hasObjVar(this, "disarmed")) { removeObjVar(this, "disarmed"); } return (0x00); }
trigger callback(0x23) { list Q67G; getMobsInRange(Q67G, getLocation(this), 0x03); if (numInList(Q67G) == 0x00) { setType(this, 0x1110); return (0x00); } for(int i = 0x00; i < numInList(Q67G); i++) { loseHP(Q67G[i], dice(0x14, 0x05)); } callback(this, 0x05, 0x23); return (0x00); }