Difference between revisions of "Script: Dye"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">obj</span> Q66O; <span style="color:#0000FF...") |
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Latest revision as of 22:35, 5 October 2018
inherits globals;
member obj Q66O;
function int Q49X(obj it) { int Q66P = getObjType(it); if (Q66P == 0x0FAB) { return (0x01); } return (0x00); }
trigger creation { setObjVar(this, "usesLeft", 0x19); return (0x01); }
trigger use { Q66O = NULL(); systemMessage(user, "Select the dye tub to use the dyes on."); targetObj(user, this); return (0x00); }
trigger targetobj { if (usedon == NULL()) { return (0x00); } if (Q49X(usedon)) { Q66O = usedon; selectHue(user, this, 0x00, 0x0FAB); } else { Q66O = NULL(); systemMessage(user, "Use that on a dye tub."); } return (0x00); }
trigger hueselected(0x00) { if (!Q49X(Q66O)) { Q66O = NULL(); return (0x00); } if (objhue < 0x02) { objhue = 0x02; } if (objhue > 0x03E9) { objhue = 0x03E9; } setHue(Q66O, objhue); Q66O = NULL(); int usesLeft = getObjVar(this, "usesLeft"); if (usesLeft == 0x01) { systemMessage(user, "You used up the dye."); deleteObject(this); } else { setObjVar(this, "usesLeft", usesLeft - 0x01); } return (0x00); }