Difference between revisions of "Script: Hyth1 blade switch"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> use { <span style="color:#0000FF">list</span> Q5DQ; <span style="...") |
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{ | { | ||
<span style="color:#0000FF">case</span> 0x1093 | <span style="color:#0000FF">case</span> 0x1093 | ||
− | + | [[Engine Function:_messageToRange|<span style="color:#FF0000;font-weight:bold">messageToRange</span>]](trapLocation, 0x01, <span style="color:#800000">"disarm"</span>, Q5DQ); | |
[[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x3C, 0x24); | [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x3C, 0x24); | ||
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
<span style="color:#0000FF">case</span> 0x1095 | <span style="color:#0000FF">case</span> 0x1095 | ||
− | + | [[Engine Function:_messageToRange|<span style="color:#FF0000;font-weight:bold">messageToRange</span>]](trapLocation, 0x01, <span style="color:#800000">"reset"</span>, Q5DQ); | |
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
<span style="color:#0000FF">default</span> | <span style="color:#0000FF">default</span> | ||
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{ | { | ||
[[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x1093); | [[Engine Function:_setType|<span style="color:#FF0000;font-weight:bold">setType</span>]](this, 0x1093); | ||
− | + | [[Engine Function:_messageToRange|<span style="color:#FF0000;font-weight:bold">messageToRange</span>]](trapLocation, 0x01, <span style="color:#800000">"reset"</span>, Q5DQ); | |
} | } | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } |
Latest revision as of 21:12, 5 October 2018
inherits globals;
trigger use { list Q5DQ; int Q5A2 = getObjType(this); loc trapLocation = 0x1764, 0x20, 0x16; switch (Q5A2) { case 0x1093 messageToRange(trapLocation, 0x01, "disarm", Q5DQ); callback(this, 0x3C, 0x24); break; case 0x1095 messageToRange(trapLocation, 0x01, "reset", Q5DQ); break; default break; } return (0x01); }
trigger callback(0x24) { list Q5DQ; loc trapLocation = 0x1764, 0x20, 0x16; int Q5A2 = getObjType(this); if (Q5A2 == 0x1095) { setType(this, 0x1093); messageToRange(trapLocation, 0x01, "reset", Q5DQ); } return (0x00); }