Difference between revisions of "Script: L1floorspikes"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">int</span> damage; <span style="color:#0000FF">if</span> (!hasObjVar|<span...") |
(No difference)
|
Revision as of 20:09, 5 October 2018
trigger enterrange(0x00) { int damage; if (!hasObjVar(this, "disarmed")) { damage = dice(0x03, 0x05); setCurHP(target, getCurHP(target) - damage); } return (0x00); }
trigger message("FSdisarm") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }
trigger message("FSreload") { int Q5DQ; if (!hasObjVar(this, "disarmed")) { setObjVar(this, "disarmed", Q5DQ); } return (0x00); }