Difference between revisions of "Script: Poisfood"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> use { <span style="color:#0000FF">int</span> Q4AY = ([[getObjVar|<span style="color:#FF0000;font-weight:bold">getObjVar</span>]...") |
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Latest revision as of 16:46, 5 October 2018
trigger use { int Q4AY = (getObjVar(this, "poison_chance")); if (Q4AY == 0x00) { Q4AY = 0x32; } if (random(0x00, 0x64) < Q4AY) { int strength = (getObjVar(this, "poison_strength")); if ((!hasObjVar(user, "poison_strength")) && (!hasScript(user, "poisoned"))) { if (strength < 0x01) { strength = 0x01; } if (strength > 0x05) { strength = 0x05; } setObjVar(user, "poison_strength", strength); attachScript(user, "poisoned"); receiveUnhealthyActionFrom(user, this); systemMessage(user, "That " + getName(this) + " was poisoned!"); } } setDefaultReturn(0x01); detachscript(this, "poisfood"); return (0x01); }