Difference between revisions of "Script: Shiphold"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> shipstuff; <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q41V(<span style="color:#0000...") |
(No difference)
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Latest revision as of 14:05, 5 October 2018
inherits shipstuff;
function void Q41V(obj Q4XN) { obj ship = getMultiSlaveId(Q4XN); if (ship == NULL()) { return (); } if (!hasObjVar(ship, "myshiphold")) { setObjVar(ship, "myshiphold", Q4XN); } return (); }
trigger creation { Q41V(this); return (0x01); }
trigger objectloaded { Q41V(this); return (0x01); }
trigger use { if (isDead(user)) { return (0x00); } obj ship = getMultiSlaveId(this); if (ship == NULL()) { return (0x01); } if (!Q4ZS(user, ship)) { barkTo(user, user, "You must be on the ship to open the hold."); return (0x00); } if (Q5SJ(ship)) { barkTo(user, user, "I can not open the hold while the ship is moving."); return (0x00); } return (0x01); }