Difference between revisions of "Script: Seance user"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> callback(0x47) { seance|<span style="color:#FF0000;font-weight:bol...") |
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<span style="color:#0000FF">trigger</span> callback(0x47) | <span style="color:#0000FF">trigger</span> callback(0x47) | ||
{ | { | ||
− | [[ | + | [[Engine Function:_seance|<span style="color:#FF0000;font-weight:bold">seance</span>]](this, 0x00); |
[[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"seance_setting"</span>); | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"seance_setting"</span>); | ||
[[Engine Function:_detachScript|<span style="color:#FF0000;font-weight:bold">detachScript</span>]](this, <span style="color:#800000">"seance_user"</span>); | [[Engine Function:_detachScript|<span style="color:#FF0000;font-weight:bold">detachScript</span>]](this, <span style="color:#800000">"seance_user"</span>); | ||
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<span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"seance_setting"</span>)) | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"seance_setting"</span>)) | ||
{ | { | ||
− | [[ | + | [[Engine Function:_seance|<span style="color:#FF0000;font-weight:bold">seance</span>]](this, 0x01); |
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } |
Latest revision as of 06:16, 24 October 2018
inherits globals;
trigger callback(0x47) { seance(this, 0x00); removeObjVar(this, "seance_setting"); detachScript(this, "seance_user"); systemMessage(this, "You feel your contacts with the netherworld fade."); return (0x00); }
trigger serverswitch { if (hasObjVar(this, "seance_setting")) { seance(this, 0x01); } return (0x01); }