Difference between revisions of "Script: Lock it"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> lockLevel; <span style="color:#0...") |
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Latest revision as of 10:05, 21 October 2018
inherits globals;
member int lockLevel;
function int lock_it(obj Q4XN, int start, int stop) { if (!hasObjVar(Q4XN, "isLocked")) { attachScript(Q4XN, "locked"); lockLevel = random(start, stop); setObjVar(Q4XN, "isLocked", lockLevel); setObjVar(Q4XN, "lockLevel", lockLevel); return (0x01); } return (0x00); }
function int Q53O(obj Q4XN, int start, int stop) { lockLevel = random(start, stop); setObjVar(Q4XN, "lockLevel", lockLevel); return (0x01); }
function void Q53P(obj Q4XN) { if (!hasObjVar(Q4XN, "isLocked")) { int Q53R = getObjVar(Q4XN, "lockLevel"); setObjVar(Q4XN, "isLocked", Q53R); } return (); }