Difference between revisions of "Script: Trap pressure plate"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">if</span> (isDead|<...") |
(No difference)
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Latest revision as of 08:08, 5 October 2018
inherits globals;
trigger enterrange(0x00) { if (isDead(target)) { return (0x01); } int Q5A2 = getObjType(this); if (hasObjVar(this, "working")) { return (0x01); } setObjVar(this, "working", 0x01); switch (Q5A2) { case 0x01 setType(this, 0x1122); setObjVar(this, "plateDown", 0x01); shortcallback(this, 0x01, 0x24); break; case 0x1122 break; case 0x1123 break; case 0x1124 break; default break; } return (0x01); }
trigger callback(0x24) { int Q5A2 = getObjType(this); if (!hasObjVar(this, "working")) { setType(this, 0x01); removeObjVar(this, "plateDown"); return (0x00); } switch (Q5A2) { case 0x01 setType(this, 0x1122); shortcallback(this, 0x01, 0x24); break; case 0x1122 setType(this, 0x1123); shortcallback(this, 0x01, 0x24); break; case 0x1123 setType(this, 0x1124); removeObjVar(this, "working"); break; case 0x1124 break; default break; } return (0x00); }
trigger leaverange(0x00) { removeObjVar(this, "working"); callback(this, 0x01, 0x24); return (0x01); }