Difference between revisions of "Script: Mongen"
From Ultima Online: The Second Age
Line 17: | Line 17: | ||
<span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"onlyOne"</span>)) | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"onlyOne"</span>)) | ||
{ | { | ||
− | deactivate(this); | + | [[Script_Function:_deactivate|<span style="color:#2B91AF">deactivate</span>]](this); |
} | } | ||
<span style="color:#0000FF">int</span> radius = 0x03; | <span style="color:#0000FF">int</span> radius = 0x03; | ||
Line 48: | Line 48: | ||
<span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"deactivate"</span>) | <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"deactivate"</span>) | ||
{ | { | ||
− | deactivate(this); | + | [[Script_Function:_deactivate|<span style="color:#2B91AF">deactivate</span>]](this); |
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } |
Latest revision as of 01:08, 21 October 2018
function void deactivate(obj this) { if (hasObjVar(this, "objectId") && hasObjVar(this, "objectType")) { obj objectId = getobjvar_obj(this, "objectId"); int objectType = getobjvar_int(this, "objectType"); deleteIfValid(objectId, objectType); removeObjVar(this, "objectId"); removeObjVar(this, "objectType"); processTriggerCmds(this, "d"); } return; }
trigger message("activate") { if (hasObjVar(this, "onlyOne")) { deactivate(this); } int radius = 0x03; if (hasObjVar(this, "radius")) { radius = getobjvar_int(this, "radius"); } int Q4F3 = 0x00; if (hasObjVar(this, "template")) { Q4F3 = getobjvar_int(this, "template"); loc location = getLocation(this); obj Q5BQ = requestCreateNPCAt(Q4F3, location, radius); int a = objtoint(Q5BQ); if (a != 0x00) { int objectType = getObjType(Q5BQ); setObjVar(this, "objectId", Q5BQ); setObjVar(this, "objectType", objectType); processTriggerCmds(this, "a"); } } else { bark(this, "Missing template objvar!"); } return (0x00); }
trigger message("deactivate") { deactivate(this); return (0x00); }