Difference between revisions of "Script Function: Q4BZ"

From Ultima Online: The Second Age
Jump to: navigation, search
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4BZ(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...")
 
 
(One intermediate revision by the same user not shown)
Line 17: Line 17:
 
     {
 
     {
 
       [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"continuePatrol"</span>, 0x01);
 
       [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"continuePatrol"</span>, 0x01);
       <span style="color:#0000FF">if</span> (![[isPet|<span style="color:#2B91AF">isPet</span>]](this))
+
       <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this))
 
       {
 
       {
 
         [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Patrolling."</span>);
 
         [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Patrolling."</span>);
Line 31: Line 31:
 
     {
 
     {
 
       [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"continuePatrol"</span>, 0x00);
 
       [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"continuePatrol"</span>, 0x00);
       <span style="color:#0000FF">if</span> (![[isPet|<span style="color:#2B91AF">isPet</span>]](this))
+
       <span style="color:#0000FF">if</span> (![[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this))
 
       {
 
       {
 
         [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Stopping patrol."</span>);
 
         [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](this, <span style="color:#800000">"Stopping patrol."</span>);

Latest revision as of 00:51, 21 October 2018

 function int Q4BZ(obj this, string Q698, obj speaker)
 {
   int Q4E3 = 0x00;
   if (Q698 != "patrol")
   {
     return (0x00);
   }
   if (0x00)
   {
     bark(this, "Got order to patrol.");
   }
   if (hasObjVar(this, "continuePatrol"))
   {
     Q4E3 = getObjVar(this, "continuePatrol");
   }
   if (!Q4E3)
   {
     setObjVar(this, "continuePatrol", 0x01);
     if (!isPet(this))
     {
       bark(this, "Patrolling.");
     }
     else
     {
       Q4LJ(this);
       barkTo(this, speaker, "Your pet begins to patrol.");
     }
     Q5HF(this);
   }
   else
   {
     setObjVar(this, "continuePatrol", 0x00);
     if (!isPet(this))
     {
       bark(this, "Stopping patrol.");
     }
     else
     {
       Q4LJ(this);
       barkTo(this, speaker, "Your pet stops patrolling.");
     }
   }
   return (0x01);
 }