Difference between revisions of "Script Function: Q4C3"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4C3(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">string</span...") |
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<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); | ||
} | } | ||
− | <span style="color:#0000FF">if</span> ([[ | + | <span style="color:#0000FF">if</span> ([[Script_Function:_isPet|<span style="color:#2B91AF">isPet</span>]](this)) |
{ | { | ||
[[Script_Function:_Q4LJ|<span style="color:#2B91AF">Q4LJ</span>]](this); | [[Script_Function:_Q4LJ|<span style="color:#2B91AF">Q4LJ</span>]](this); |
Latest revision as of 00:48, 21 October 2018
function int Q4C3(obj this, string Q698, obj speaker) { if (Q698 != "stop") { return (0x00); } if (isPet(this)) { Q4LJ(this); } else { bark(this, "Very well, I am no longer guarding or following."); } Q4DG(this); stopFollowing(this); return (0x01); }