Difference between revisions of "Script: Trap wall face random"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> time(<span style="color:#800000">"min:**"</span>) { <span style="color:#0000FF">int</span> Q62A = getObjType|<span style="col...") |
(No difference)
|
Revision as of 08:06, 5 October 2018
trigger time("min:**") { int Q62A = getObjType(this); loc Q61U = getLocation(this); obj target; list Q67G; int Q4GH; if (!hasObjVar(this, "working")) { setObjVar(this, "working", 0x01); switch (Q62A) { case 0x10FC doLocAnimation(Q61U, 0x10FE, 0x02, 0x20, 0x00, 0x00); break; case 0x1110 doLocAnimation(Q61U, 0x1111, 0x02, 0x20, 0x00, 0x00); break; default break; } getMobsInRange(Q67G, getLocation(this), 0x01); if (numInList(Q67G) != 0x00) { target = Q67G[0x00]; Q4GH = dice(0x03, 0x0F); loseHP(target, Q4GH); } } if (hasObjVar(this, "working")) { removeObjVar(this, "working"); } return (0x01); }