Difference between revisions of "Script: 3853"
From Ultima Online: The Second Age
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[[Engine Function:_setInvisible|<span style="color:#FF0000;font-weight:bold">setInvisible</span>]](user, 0x00); | [[Engine Function:_setInvisible|<span style="color:#FF0000;font-weight:bold">setInvisible</span>]](user, 0x00); | ||
<span style="color:#0000FF">int</span> Q5Z4 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](this, user); | <span style="color:#0000FF">int</span> Q5Z4 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](this, user); | ||
− | [[ | + | [[Engine Function:_doMissile_Mob2Loc|<span style="color:#FF0000;font-weight:bold">doMissile_Mob2Loc</span>]](user, place, 0x0F0D, 0x07, 0x00, 0x00); |
[[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"thrownTo"</span>, place); | [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"thrownTo"</span>, place); | ||
[[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x01, 0x19); | [[Engine Function:_callback|<span style="color:#FF0000;font-weight:bold">callback</span>]](this, 0x01, 0x19); |
Latest revision as of 13:46, 19 October 2018
inherits spelskil;
trigger creation { return (0x00); }
trigger use { setObjVar(this, "thrower", user); if (!hasObjVar(this, "countDown")) { setObjVar(this, "countDown", 0x04); callback(this, 0x01, 0x1B); systemMessage(user, "You should throw it now!"); } targetLoc(user, this); return (0x00); }
trigger targetobj { if (!Q5UM(user, usedon, 0x0C)) { return (0x00); } setObjVar(this, "thrower", user); setInvisible(user, 0x00); if (isMobile(usedon)) { int Q5Z4 = putObjContainer(this, user); doMissile_Mob2Mob(user, usedon, 0x0F0D, 0x07, 0x00, 0x00); setObjVar(this, "thrownAt", usedon); callback(this, 0x01, 0x19); return (0x00); } return (0x01); }
trigger targetloc { setObjVar(this, "thrower", user); if (!canSeeLoc(user, place)) { systemMessage(user, "Target can not be seen."); return (0x00); } setInvisible(user, 0x00); int Q5Z4 = putObjContainer(this, user); doMissile_Mob2Loc(user, place, 0x0F0D, 0x07, 0x00, 0x00); setObjVar(this, "thrownTo", place); callback(this, 0x01, 0x19); return (0x00); }
trigger callback(0x19) { int Q4Q1; if (hasObjVar(this, "thrownTo")) { Q4Q1 = teleport(this, getObjVar(this, "thrownTo")); } else { Q4Q1 = teleport(this, getLocation(getObjVar(this, "thrownAt"))); } return (0x00); }
trigger callback(0x1B) { obj thrower = getObjVar(this, "thrower"); if (thrower != NULL()) { setInvisible(thrower, 0x00); } int countDown = getObjVar(this, "countDown"); countDown--; setObjVar(this, "countDown", countDown); if (countDown > 0x00) { bark(this, "" + countDown); callback(this, 0x01, 0x1B); return (0x00); } if (countDown == 0x00) { doLocAnimation(getLocation(this), 0x36B0, 0x0A, 0x09, 0x00, 0x00); shortCallback(this, 0x01, 0x1B); return (0x00); } sfx(getLocation(this), 0x0207, 0x00); list Q5BC; getMobsInRange(Q5BC, getLocation(this), 0x02); int Q5A6 = getZ(getLocation(this)); int power = 0x19; if (hasObjVar(this, "power")) { power = getObjVar(this, "power"); } int Q50Y; for(int Q623 = 0x00; Q623 < numInList(Q5BC); Q623++) { obj it = Q5BC[Q623]; Q50Y = getZ(getLocation(it)); if ((Q50Y >= Q5A6) && (Q50Y <= (Q5A6 + 0x05))) { Q5UK(thrower, it, 0x01, 0x00); int damage = random(power / 0x02, power); Q423(thrower, it, damage, 0x04, 0x00); } } clearList(Q5BC); getObjectsInRangeOfType(Q5BC, getLocation(this), 0x02, 0x0F0D); for(int Q61T = 0x00; Q61T < numInList(Q5BC); Q61T++) { obj item = Q5BC[Q61T]; Q50Y = getZ(getLocation(item)); if ((Q50Y >= Q5A6) && (Q50Y <= (Q5A6 + 0x05))) { setObjVar(item, "thrower", thrower); setObjVar(item, "countDown", 0x01); int Q4IJ = 0x01 + getDistanceInTiles(getLocation(this), getLocation(item)); shortCallback(item, Q4IJ, 0x1B); } } deleteObject(this); return (0x00); }