Difference between revisions of "Script Function: Q4ER"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4ER() { Q512 = 0x00; <span style="color:#0000FF">obj</span> Q4F0; <span st...") |
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[[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC); | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC); | ||
} | } | ||
+ | <span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this)) | ||
+ | { | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](this); | ||
+ | } | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | |||
+ | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4ER() | ||
+ | { | ||
+ | <span style="color:#0000FF">obj</span> Q4F0; | ||
+ | <span style="color:#0000FF">int</span> Q52O = 0x32 - Q55S; | ||
+ | <span style="color:#0000FF">obj</span> Q64V; | ||
+ | <span style="color:#0000FF">list</span> Q5NK; | ||
+ | <span style="color:#0000FF">int</span> Q55R = Q55M - Q55S; | ||
+ | <span style="color:#0000FF">int</span> Q4Q1; | ||
+ | <span style="color:#0000FF">obj</span> Q47F = [[Engine Function:_getBackpack|<span style="color:#FF0000;font-weight:bold">getBackpack</span>]](Q62D); | ||
+ | <span style="color:#0000FF">loc</span> location = [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D); | ||
+ | <span style="color:#0000FF">string</span> name = [[Engine Function:_getNameByType|<span style="color:#FF0000;font-weight:bold">getNameByType</span>]](Q5C5); | ||
+ | <span style="color:#0000FF">if</span> (Q55N) | ||
+ | { | ||
+ | Q55N = 0x00; | ||
+ | <span style="color:#0000FF">switch</span> ([[Engine Function:_getObjType|<span style="color:#FF0000;font-weight:bold">getObjType</span>]](Q5UC)) | ||
+ | { | ||
+ | <span style="color:#0000FF">case</span> 0x0F95 | ||
+ | <span style="color:#0000FF">case</span> 0x0F96 | ||
+ | <span style="color:#0000FF">case</span> 0x0F97 | ||
+ | <span style="color:#0000FF">case</span> 0x0F98 | ||
+ | <span style="color:#0000FF">case</span> 0x0F99 | ||
+ | <span style="color:#0000FF">case</span> 0x0F9A | ||
+ | <span style="color:#0000FF">case</span> 0x0F9B | ||
+ | <span style="color:#0000FF">case</span> 0x0F9C | ||
+ | Q64V = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](0x1766, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D)); | ||
+ | Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](Q5C5, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D)); | ||
+ | sfx(location, 0x0248, 0x00); | ||
+ | [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q64V, Q5UC, 0x32, <span style="color:#800000">"cloth"</span>); | ||
+ | [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q4F0, Q64V, Q55S, <span style="color:#800000">"cloth"</span>); | ||
+ | [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](Q64V, Q5UA); | ||
+ | [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](Q4F0, Q5UA); | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_canHold|<span style="color:#FF0000;font-weight:bold">canHold</span>]](Q47F, Q64V)) | ||
+ | { | ||
+ | <span style="color:#0000FF">int</span> Q4Q3 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](Q64V, Q47F); | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You place the left-over cloth pieces into your backpack"</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You place the left over cloth pieces at your feet."</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">int</span> Q5MS; | ||
+ | <span style="color:#0000FF">int</span> Q5MU; | ||
+ | Q4Q1 = [[Engine Function:_getResource|<span style="color:#FF0000;font-weight:bold">getResource</span>]](Q5MU, Q64V, <span style="color:#800000">"cloth"</span>, 0x03, 0x02); | ||
+ | Q4Q1 = [[Engine Function:_getResource|<span style="color:#FF0000;font-weight:bold">getResource</span>]](Q5MS, Q5UC, <span style="color:#800000">"cloth"</span>, 0x03, 0x02); | ||
+ | <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q5UC) == 0x01) && (Q5MS < 0x32)) | ||
+ | { | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC); | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q64V) == 0x01) && (Q5MU < 0x01)) | ||
+ | { | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q64V); | ||
+ | } | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | <span style="color:#0000FF">default</span> | ||
+ | Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](Q5C5, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D)); | ||
+ | sfx(location, 0x0248, 0x00); | ||
+ | [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q4F0, Q5UC, Q55S, <span style="color:#800000">"cloth"</span>); | ||
+ | [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](Q4F0, Q5UA); | ||
+ | <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q5UC) == 0x01) && (Q55R < 0x01)) | ||
+ | { | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC); | ||
+ | } | ||
+ | <span style="color:#0000FF">break</span>; | ||
+ | } | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](Q5C5, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D)); | ||
+ | sfx(location, 0x0248, 0x00); | ||
+ | [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q4F0, Q5UC, Q55S, <span style="color:#800000">"leather"</span>); | ||
+ | <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q5UC) == 0x01) && (Q55R < 0x01)) | ||
+ | { | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC); | ||
+ | } | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_canHold|<span style="color:#FF0000;font-weight:bold">canHold</span>]](Q47F, Q4F0)) | ||
+ | { | ||
+ | Q4Q3 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](Q4F0, Q47F); | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You create the "</span> + name + <span style="color:#800000">" and put it in your backpack."</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You create the "</span> + name + <span style="color:#800000">" and put it at your feet."</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](Q5UC, <span style="color:#800000">"inUse"</span>)) | ||
+ | { | ||
+ | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](Q5UC, <span style="color:#800000">"inUse"</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"inUse"</span>)) | ||
+ | { | ||
+ | [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"inUse"</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this)) | ||
+ | { | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](this); | ||
+ | } | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | |||
+ | <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4ER() | ||
+ | { | ||
+ | <span style="color:#0000FF">int</span> Q4Q1; | ||
+ | <span style="color:#0000FF">int</span> Q56Z = [[Script_Function:_Q4TF|<span style="color:#2B91AF">Q4TF</span>]](Q62D); | ||
+ | <span style="color:#0000FF">int</span> Q5NY = Q5NZ[0x00]; | ||
+ | <span style="color:#0000FF">int</span> Q573 = [[Engine Function:_getArrayIntElem|<span style="color:#FF0000;font-weight:bold">getArrayIntElem</span>]](0x00, 0x04, Q5NY); | ||
+ | <span style="color:#0000FF">if</span> (Q573 > Q56Z) | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"The amount of metal changed since you started smithing the ingots."</span>); | ||
+ | [[Script_Function:_Cleanup|<span style="color:#2B91AF">cleanup</span>]](); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | <span style="color:#0000FF">int</span> newType = [[Engine Function:_getArrayIntElem|<span style="color:#FF0000;font-weight:bold">getArrayIntElem</span>]](0x00, 0x00, Q5NY); | ||
+ | <span style="color:#0000FF">int</span> success = [[Engine Function:_testAndLearnSkill|<span style="color:#FF0000;font-weight:bold">testAndLearnSkill</span>]](Q62D, 0x07, [[Engine Function:_getArrayIntElem|<span style="color:#FF0000;font-weight:bold">getArrayIntElem</span>]](0x00, 0x05, Q5NY), 0x32); | ||
+ | <span style="color:#0000FF">obj</span> Q4F0; | ||
+ | <span style="color:#0000FF">if</span> (success <= 0x00) | ||
+ | { | ||
+ | <span style="color:#0000FF">int</span> Q570 = Q573 * (0x00 - success) / 0x03E8 + 0x01; | ||
+ | Q56Z = Q56Z - Q570; | ||
+ | Q4F0 = [[Engine Function:_createNoResObjectIn|<span style="color:#FF0000;font-weight:bold">createNoResObjectIn</span>]](newType, Q62D); | ||
+ | [[Script_Function:_Q64G|<span style="color:#2B91AF">Q64G</span>]](Q4F0, Q62D, Q570); | ||
+ | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q4F0); | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You lost some metal."</span>); | ||
+ | [[Script_Function:_Cleanup|<span style="color:#2B91AF">cleanup</span>]](); | ||
+ | <span style="color:#0000FF">return</span> (); | ||
+ | } | ||
+ | Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](newType, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D)); | ||
+ | [[Script_Function:_Q64G|<span style="color:#2B91AF">Q64G</span>]](Q4F0, Q62D, Q573); | ||
+ | <span style="color:#0000FF">obj</span> Q47G = [[Engine Function:_getBackpack|<span style="color:#FF0000;font-weight:bold">getBackpack</span>]](Q62D); | ||
+ | <span style="color:#0000FF">if</span> ([[Engine Function:_canHold|<span style="color:#FF0000;font-weight:bold">canHold</span>]](Q47G, Q4F0)) | ||
+ | { | ||
+ | <span style="color:#0000FF">int</span> Q4Q4 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](Q4F0, Q47G); | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You create the item and put it in your backpack."</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You create the item and put it at your feet."</span>); | ||
+ | } | ||
+ | <span style="color:#0000FF">int</span> Q59A = 0x64; | ||
+ | <span style="color:#0000FF">if</span> (success >= 0x0258) | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"Due to your exceptional skill, it's quality is higher than average."</span>); | ||
+ | Q59A = 0x78; | ||
+ | } | ||
+ | <span style="color:#0000FF">else</span> | ||
+ | { | ||
+ | <span style="color:#0000FF">if</span> (success < 0x012C) | ||
+ | { | ||
+ | [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You were barely able to make this item. It's quality is below average."</span>); | ||
+ | Q59A = 0x50; | ||
+ | } | ||
+ | } | ||
+ | <span style="color:#0000FF">if</span> (Q59A != 0x64) | ||
+ | { | ||
+ | Q4Q1 = [[Engine Function:_setWeaponMaxHP|<span style="color:#FF0000;font-weight:bold">setWeaponMaxHP</span>]](Q4F0, [[Engine Function:_getWeaponMaxHP|<span style="color:#FF0000;font-weight:bold">getWeaponMaxHP</span>]](Q4F0) * Q59A / 0x64); | ||
+ | Q4Q1 = [[Engine Function:_setWeaponCurHP|<span style="color:#FF0000;font-weight:bold">setWeaponCurHP</span>]](Q4F0, [[Engine Function:_getWeaponCurHP|<span style="color:#FF0000;font-weight:bold">getWeaponCurHP</span>]](Q4F0) * Q59A / 0x64); | ||
+ | Q4Q1 = [[Engine Function:_setMaxArmorClass|<span style="color:#FF0000;font-weight:bold">setMaxArmorClass</span>]](Q4F0, [[Engine Function:_getMaxArmorClass|<span style="color:#FF0000;font-weight:bold">getMaxArmorClass</span>]](Q4F0) * Q59A / 0x64); | ||
+ | <span style="color:#0000FF">int</span> Q47C = [[Engine Function:_getAverageDamage|<span style="color:#FF0000;font-weight:bold">getAverageDamage</span>]](Q4F0); | ||
+ | <span style="color:#0000FF">if</span> (Q47C > 0x00) | ||
+ | { | ||
+ | <span style="color:#0000FF">int</span> Q48Q = Q47C * (Q59A - 0x64) / 0x64; | ||
+ | [[Script_Function:_Q581|<span style="color:#2B91AF">Q581</span>]](this, 0x00, 0x00, Q48Q, 0x00); | ||
+ | } | ||
+ | } | ||
+ | [[Script_Function:_Cleanup|<span style="color:#2B91AF">cleanup</span>]](); | ||
<span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this)) | <span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this)) | ||
{ | { |
Latest revision as of 08:39, 19 October 2018
function void Q4ER() { Q512 = 0x00; obj Q4F0; list Q5NK; int Q55R; int Q55Q; int Q4Q1; obj Q47G = getBackpack(Q62D); string name; string Q5M0 = "it"; if (Q55O) { Q55O = 0x00; Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D)); transferResources(Q4F0, Q5UC, Q55S, "metal"); name = getName(Q4F0); switch (Q5C5) { case 0x1053 case 0x105D case 0x0F9E case 0x0FBC Q5M0 = "them"; break; default break; } Q5IH(Q62D, Q4F0, "You create " + name + " and put " + Q5M0); Q4Q1 = getResource(Q55R, Q5UC, "metal", 0x03, 0x02); } else { Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D)); transferResources(Q4F0, Q5UC, Q55S, "wood"); name = getName(Q4F0); Q5IH(Q62D, Q4F0, "You create " + name + " and put it"); Q4Q1 = getResource(Q55R, Q5UC, "wood", 0x03, 0x02); } if (hasObjVar(this, "inUse")) { removeObjVar(this, "inUse"); } if (Q55R < 0x01) { deleteObject(Q5UC); } if (Q46J(Q62D, this)) { deleteObject(this); } return (); }
function void Q4ER() { obj Q4F0; int Q52O = 0x32 - Q55S; obj Q64V; list Q5NK; int Q55R = Q55M - Q55S; int Q4Q1; obj Q47F = getBackpack(Q62D); loc location = getLocation(Q62D); string name = getNameByType(Q5C5); if (Q55N) { Q55N = 0x00; switch (getObjType(Q5UC)) { case 0x0F95 case 0x0F96 case 0x0F97 case 0x0F98 case 0x0F99 case 0x0F9A case 0x0F9B case 0x0F9C Q64V = createNoResObjectAt(0x1766, getLocation(Q62D)); Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D)); sfx(location, 0x0248, 0x00); transferResources(Q64V, Q5UC, 0x32, "cloth"); transferResources(Q4F0, Q64V, Q55S, "cloth"); setHue(Q64V, Q5UA); setHue(Q4F0, Q5UA); if (canHold(Q47F, Q64V)) { int Q4Q3 = putObjContainer(Q64V, Q47F); systemMessage(Q62D, "You place the left-over cloth pieces into your backpack"); } else { systemMessage(Q62D, "You place the left over cloth pieces at your feet."); } int Q5MS; int Q5MU; Q4Q1 = getResource(Q5MU, Q64V, "cloth", 0x03, 0x02); Q4Q1 = getResource(Q5MS, Q5UC, "cloth", 0x03, 0x02); if ((getQuantity(Q5UC) == 0x01) && (Q5MS < 0x32)) { deleteObject(Q5UC); } if ((getQuantity(Q64V) == 0x01) && (Q5MU < 0x01)) { deleteObject(Q64V); } break; default Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D)); sfx(location, 0x0248, 0x00); transferResources(Q4F0, Q5UC, Q55S, "cloth"); setHue(Q4F0, Q5UA); if ((getQuantity(Q5UC) == 0x01) && (Q55R < 0x01)) { deleteObject(Q5UC); } break; } } else { Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D)); sfx(location, 0x0248, 0x00); transferResources(Q4F0, Q5UC, Q55S, "leather"); if ((getQuantity(Q5UC) == 0x01) && (Q55R < 0x01)) { deleteObject(Q5UC); } } if (canHold(Q47F, Q4F0)) { Q4Q3 = putObjContainer(Q4F0, Q47F); systemMessage(Q62D, "You create the " + name + " and put it in your backpack."); } else { systemMessage(Q62D, "You create the " + name + " and put it at your feet."); } if (hasObjVar(Q5UC, "inUse")) { removeObjVar(Q5UC, "inUse"); } if (hasObjVar(this, "inUse")) { removeObjVar(this, "inUse"); } if (Q46J(Q62D, this)) { deleteObject(this); } return (); }
function void Q4ER() { int Q4Q1; int Q56Z = Q4TF(Q62D); int Q5NY = Q5NZ[0x00]; int Q573 = getArrayIntElem(0x00, 0x04, Q5NY); if (Q573 > Q56Z) { systemMessage(Q62D, "The amount of metal changed since you started smithing the ingots."); cleanup(); return (); } int newType = getArrayIntElem(0x00, 0x00, Q5NY); int success = testAndLearnSkill(Q62D, 0x07, getArrayIntElem(0x00, 0x05, Q5NY), 0x32); obj Q4F0; if (success <= 0x00) { int Q570 = Q573 * (0x00 - success) / 0x03E8 + 0x01; Q56Z = Q56Z - Q570; Q4F0 = createNoResObjectIn(newType, Q62D); Q64G(Q4F0, Q62D, Q570); deleteObject(Q4F0); systemMessage(Q62D, "You lost some metal."); cleanup(); return (); } Q4F0 = createNoResObjectAt(newType, getLocation(Q62D)); Q64G(Q4F0, Q62D, Q573); obj Q47G = getBackpack(Q62D); if (canHold(Q47G, Q4F0)) { int Q4Q4 = putObjContainer(Q4F0, Q47G); systemMessage(Q62D, "You create the item and put it in your backpack."); } else { systemMessage(Q62D, "You create the item and put it at your feet."); } int Q59A = 0x64; if (success >= 0x0258) { systemMessage(Q62D, "Due to your exceptional skill, it's quality is higher than average."); Q59A = 0x78; } else { if (success < 0x012C) { systemMessage(Q62D, "You were barely able to make this item. It's quality is below average."); Q59A = 0x50; } } if (Q59A != 0x64) { Q4Q1 = setWeaponMaxHP(Q4F0, getWeaponMaxHP(Q4F0) * Q59A / 0x64); Q4Q1 = setWeaponCurHP(Q4F0, getWeaponCurHP(Q4F0) * Q59A / 0x64); Q4Q1 = setMaxArmorClass(Q4F0, getMaxArmorClass(Q4F0) * Q59A / 0x64); int Q47C = getAverageDamage(Q4F0); if (Q47C > 0x00) { int Q48Q = Q47C * (Q59A - 0x64) / 0x64; Q581(this, 0x00, 0x00, Q48Q, 0x00); } } cleanup(); if (Q46J(Q62D, this)) { deleteObject(this); } return (); }