Difference between revisions of "Script: Bountytest"

From Ultima Online: The Second Age
Jump to: navigation, search
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> lookedat { <span style="color:#0000FF">if</span> (!hasObjVar|<span...")
 
 
Line 52: Line 52:
 
   <span style="color:#0000FF">list</span> args = player, 0x029A, 0x00, Q5IU;
 
   <span style="color:#0000FF">list</span> args = player, 0x029A, 0x00, Q5IU;
 
   [[Engine Function:_message|<span style="color:#FF0000;font-weight:bold">message</span>]](bountyInfo, <span style="color:#800000">"addBounty"</span>, args);
 
   [[Engine Function:_message|<span style="color:#FF0000;font-weight:bold">message</span>]](bountyInfo, <span style="color:#800000">"addBounty"</span>, args);
   <span style="color:#0000FF">int</span> Q4Q1 = [[teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](bountyInfo, [[Engine Function:_getRelayLoc|<span style="color:#FF0000;font-weight:bold">getRelayLoc</span>]](player));
+
   <span style="color:#0000FF">int</span> Q4Q1 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](bountyInfo, [[Engine Function:_getRelayLoc|<span style="color:#FF0000;font-weight:bold">getRelayLoc</span>]](player));
 
   <span style="color:#0000FF">if</span> ([[Engine Function:_isValid|<span style="color:#FF0000;font-weight:bold">isValid</span>]](bountyInfo))
 
   <span style="color:#0000FF">if</span> ([[Engine Function:_isValid|<span style="color:#FF0000;font-weight:bold">isValid</span>]](bountyInfo))
 
   {
 
   {

Latest revision as of 07:42, 19 October 2018

inherits globals;
trigger lookedat
{
  if (!hasObjVar(this, "bountyPlayer"))
  {
    return (0x01);
  }
  obj player = getObjVar(this, "bountyPlayer");
  barkTo(this, looker, "RelayLoc=" + getRelayLoc(player));
  return (0x00);
}
trigger targetobj
{
  if (usedon == NULL())
  {
    removeObjVar(this, "bountyPlayer");
    removeObjVar(this, "bountyPlayerName");
    return (0x00);
  }
  if (!isPlayer(usedon))
  {
    removeObjVar(this, "bountyPlayer");
    removeObjVar(this, "bountyPlayerName");
    return (0x00);
  }
  systemMessage(user, getName(usedon) + " selected.");
  setObjVar(this, "bountyPlayer", usedon);
  setObjVar(this, "bountyPlayerName", getName(usedon));
  return (0x00);
}
trigger use
{
  obj player = user;
  if (!hasObjVar(this, "bountyPlayer"))
  {
    systemMessage(user, "Select player to bounty:");
    targetObj(user, this);
    return (0x00);
  }
  string Q5IU = "PD BugKiller";
  if (hasObjVar(this, "bountyPlayerName"))
  {
    Q5IU = getObjVar(this, "bountyPlayerName");
  }
  systemMessage(user, "creating bounty for (" + objtoint(player) + ".");
  obj bountyInfo = createNoResObjectAt(0x01, getLocation(user));
  setObjVar(bountyInfo, "subject", player);
  attachScript(bountyInfo, "bountyinfo");
  list args = player, 0x029A, 0x00, Q5IU;
  message(bountyInfo, "addBounty", args);
  int Q4Q1 = teleport(bountyInfo, getRelayLoc(player));
  if (isValid(bountyInfo))
  {
    clearList(args);
    message(bountyInfo, "teleported", args);
  }
  args = getAdjFame(user);
  systemMessage(user, "MurderReport: Messaging via probe to " + objtoint(user) + ".");
  Q56V(player, "murderReport", args);
  obj head = createNoResObjectIn(0x1DA0, getBackpack(user));
  setObjVar(head, "nameVar", Q5IU);
  setObjVar(head, "controller", player);
  return (0x00);
}