Difference between revisions of "Script: Shipclaim"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> shipstuff; <span style="color:#0000FF">trigger</span> objectloaded { <span style="color:#0000FF">if</span> (hasScript|...") |
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<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } | ||
− | <span style="color:#0000FF">int</span> Q527 = [[ | + | <span style="color:#0000FF">int</span> Q527 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q5AO, place); |
[[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](this); | [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](this); | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); |
Latest revision as of 07:16, 19 October 2018
inherits shipstuff;
trigger objectloaded { if (hasScript(this, "spellbook")) { detachScript(this, "spellbook"); } return (0x01); }
trigger targetloc { if (!isInMap(place)) { return (0x00); } if (hasObjVar(this, "claimloc")) { loc claimloc = getObjVar(this, "claimloc"); if (getDistanceInTiles(place, claimloc) > 0x64) { barkTo(user, user, "You are too far away from the location at which the ship was docked."); return (0x01); } } int Q5SR = 0x00; if (getDistanceInTiles(place, getLocation(user)) > 0x06) { barkTo(user, user, "That location is too far away."); return (0x01); } if (!hasObjVar(this, "myshiptype")) { Q5SR = 0x00; } else { Q5SR = getObjVar(this, "myshiptype"); } obj Q5AO = NULL(); if (hasObjVar(this, "shipobj")) { Q5AO = getObjVar(this, "shipobj"); } Q5NG = 0x00 - 0x05; int Q5NC = 0x00 - 0x01; if (Q5AO != NULL()) { Q5NC = canMultiExistAt(Q5AO, place, Q43W); } if (Q5NC <= 0x00) { string Q58D = Q592(Q5NG, "ship", "water"); barkTo(user, user, Q58D); return (0x01); } int Q527 = teleport(Q5AO, place); deleteObject(this); return (0x01); }
trigger use { int Q5SR; if (!hasObjVar(this, "myshiptype")) { Q5SR = 0x00; } else { Q5SR = getObjVar(this, "myshiptype"); } int multi = Q5SS(Q5SR, 0x00); barkTo(user, user, "Where do you wish to place the ship?"); targetlocmulti(user, this, multi, 0x00, 0x00, 0x00); return (0x00); }
trigger creation { int Q5AU = 0x00; if (!hasObjVar(this, "myshiptype")) { setObjVar(this, "myshiptype", Q5AU); } else { Q5AU = getObjVar(this, "myshiptype"); } setObjVar(this, "mybasevalue", Q5S0(Q5AU)); setObjVar(this, "fakeCont", 0x01); return (0x01); }
trigger give { return (0x00); }
trigger decay { return (0x00); }
trigger shop { obj Q5AO = NULL(); if (hasObjVar(this, "shipobj")) { Q5AO = getObjVar(this, "shipobj"); } if (isValid(Q5AO)) { deleteObject(Q5AO); } return (0x01); }