Difference between revisions of "Script: Sumdeadtemp"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> spelskil; <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q5AA(<span style="color:#0000F...") |
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<span style="color:#0000FF">else</span> | <span style="color:#0000FF">else</span> | ||
{ | { | ||
− | <span style="color:#0000FF">int</span> Q5NC = [[ | + | <span style="color:#0000FF">int</span> Q5NC = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q61K, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](corpse)); |
} | } | ||
} | } |
Latest revision as of 07:13, 19 October 2018
inherits spelskil;
function void Q5AA(obj corpse) { list Q4E4; getContents(Q4E4, corpse); int num = numInList(Q4E4); for(int i = 0x00; i < num; i++) { obj Q61K = Q4E4[i]; if (isHair(Q61K)) { deleteObject(Q61K); } else { int Q5NC = teleport(Q61K, getLocation(corpse)); } } deleteObject(corpse); return (); }
function int Q5AF(obj Q68D) { if (getObjType(Q68D) == 0x2006) { return (0x01); } return (0x00); }
function int Q4SB(obj it, obj caster, int Q5UZ, obj target) { int Q4NC = 0x04 * (0x3C + getSkillLevel(caster, 0x19) * 0x03); return (Q4NC); }
function int Q4CT(obj caster, obj corpse) { loc Q4AO = getLocation(caster); loc Q4EE = getLocation(corpse); int Q4IJ = getDistanceInTiles(getLocation(caster), getLocation(corpse)); if (Q4IJ > 0x05) { return (0x00); } if (!Q5AF(corpse)) { barkTo(caster, caster, "I must use a human corpse."); return (0x00); } return (0x01); }
function int Q4MH(obj user, obj corpse) { loc Q4VS = getLocation(user); loc there = Q4VS; list Q5DR; there = getLocation(corpse); faceHere(user, getDirectionInternal(Q4VS, there)); int Q5UZ = 0x00; int Q4NC = Q4SB(this, user, Q5UZ, corpse); int Q68G = 0x021D; obj daemon = createGlobalNPCAt(Q68G, there, 0x00); if (daemon == NULL()) { barkTo(user, user, "Something is in the way."); return (0x00); } doLocAnimation(there, 0x3728, 0x0A, 0x0A, 0x00, 0x00); doLocAnimation(there, 0x3728, 0x08, 0x14, 0x00, 0x00); attachScript(daemon, "destcrea"); int Q5NC = Q558(daemon, user, 0x64, 0x01); Q5AA(corpse); faceHere(daemon, getDirectionInternal(there, Q4VS)); callback(daemon, Q4NC, 0x08); return (0x01); }
trigger creation { setObjVar(this, "lookAtText", "Wand of Necromancy"); return (0x01); }
trigger use { if (!isEditing(user)) { return (0x00); } if (!isValid(user)) { return (0x00); } if (getTopmostContainer(this) != user) { return (0x00); } targetObj(user, this); return (0x00); }
trigger targetobj { if (usedon == NULL()) { return (0x00); } if (!isEditing(user)) { return (0x00); } if (getTopmostContainer(this) != user) { return (0x00); } if (Q4CT(user, usedon)) { int Q527 = Q4MH(user, usedon); } return (0x00); }