Difference between revisions of "Script Function: Q64S"
From Ultima Online: The Second Age
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<span style="color:#0000FF">int</span> Q439 = Q675; | <span style="color:#0000FF">int</span> Q439 = Q675; | ||
<span style="color:#0000FF">loc</span> Q648 = Q437, Q438, Q439; | <span style="color:#0000FF">loc</span> Q648 = Q437, Q438, Q439; | ||
− | <span style="color:#0000FF">if</span> (![[ | + | <span style="color:#0000FF">if</span> (![[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q67D, Q648)) |
{ | { | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); |
Latest revision as of 06:53, 19 October 2018
function int Q64S(int Q443, obj victim, int Q673, int Q674, int Q675) { int damage; obj Q67D = victim; string Q65C = Q443; bark(Q67D, Q65C); if ((Q443 == 0x01) || (Q443 == 0x02) || (Q443 == 0x03)) { int Q4I3 = Q673; int Q4I4 = Q674; int Q4I2 = Q675; damage = Q4I2 * (dice(Q4I3, Q4I4)); } if (Q443 == 0x01) { loseHP(Q67D, damage); return (damage); } if (Q443 == 0x02) { int Q43C = getCurMana(Q67D) - damage; if (Q43C < 0x00) { setCurMana(Q67D, 0x00); } else { loseMana(Q67D, damage); } return (damage); } if (Q443 == 0x03) { bark(Q67D, "My move should be affected"); int Q43J = getCurFatigue(Q67D) - damage; if (Q43J < 0x00) { setCurFatigue(Q67D, 0x00); } else { loseFatigue(Q67D, damage); } return (damage); } if (Q443 == 0x04) { return (0x00); } if (Q443 == 0x05) { int Q437 = Q673; int Q438 = Q674; int Q439 = Q675; loc Q648 = Q437, Q438, Q439; if (!teleport(Q67D, Q648)) { return (0x00); } return (0x01); } return (0x00); }