Difference between revisions of "Script Function: Q64S"

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Line 54: Line 54:
 
       <span style="color:#0000FF">int</span> Q439 = Q675;
 
       <span style="color:#0000FF">int</span> Q439 = Q675;
 
       <span style="color:#0000FF">loc</span> Q648 = Q437, Q438, Q439;
 
       <span style="color:#0000FF">loc</span> Q648 = Q437, Q438, Q439;
       <span style="color:#0000FF">if</span> (![[teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q67D, Q648))
+
       <span style="color:#0000FF">if</span> (![[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](Q67D, Q648))
 
       {
 
       {
 
         <span style="color:#0000FF">return</span> (0x00);
 
         <span style="color:#0000FF">return</span> (0x00);

Latest revision as of 06:53, 19 October 2018

 function int Q64S(int Q443, obj victim, int Q673, int Q674, int Q675)
 {
   int damage;
   obj Q67D = victim;
   string Q65C = Q443;
   bark(Q67D, Q65C);
   if ((Q443 == 0x01) || (Q443 == 0x02) || (Q443 == 0x03))
   {
     int Q4I3 = Q673;
     int Q4I4 = Q674;
     int Q4I2 = Q675;
     damage = Q4I2 * (dice(Q4I3, Q4I4));
   }
   if (Q443 == 0x01)
   {
     loseHP(Q67D, damage);
     return (damage);
   }
   if (Q443 == 0x02)
   {
     int Q43C = getCurMana(Q67D) - damage;
     if (Q43C < 0x00)
     {
       setCurMana(Q67D, 0x00);
     }
     else
     {
       loseMana(Q67D, damage);
     }
     return (damage);
   }
   if (Q443 == 0x03)
   {
     bark(Q67D, "My move should be affected");
     int Q43J = getCurFatigue(Q67D) - damage;
     if (Q43J < 0x00)
     {
       setCurFatigue(Q67D, 0x00);
     }
     else
     {
       loseFatigue(Q67D, damage);
     }
     return (damage);
   }
   if (Q443 == 0x04)
   {
     return (0x00);
   }
   if (Q443 == 0x05)
   {
     int Q437 = Q673;
     int Q438 = Q674;
     int Q439 = Q675;
     loc Q648 = Q437, Q438, Q439;
     if (!teleport(Q67D, Q648))
     {
       return (0x00);
     }
     return (0x01);
   }
   return (0x00);
 }