Difference between revisions of "Script: Vendor"
From Ultima Online: The Second Age
(Created page with " forward <span style="color:#0000FF">void</span> <span style="color:#2B91AF">Q4LE</span>(); <span style="color:#0000FF">inherits</span> globals; <span style="...") |
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<span style="color:#0000FF">if</span> ([[Engine Function:_getCreationLoc|<span style="color:#FF0000;font-weight:bold">getCreationLoc</span>]](this) != [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)) | <span style="color:#0000FF">if</span> ([[Engine Function:_getCreationLoc|<span style="color:#FF0000;font-weight:bold">getCreationLoc</span>]](this) != [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this)) | ||
{ | { | ||
− | <span style="color:#0000FF">int</span> Q4Q1 = [[ | + | <span style="color:#0000FF">int</span> Q4Q1 = [[Engine Function:_teleport|<span style="color:#FF0000;font-weight:bold">teleport</span>]](this, [[Engine Function:_getCreationLoc|<span style="color:#FF0000;font-weight:bold">getCreationLoc</span>]](this)); |
} | } | ||
[[Script_Function:_Q4LE|<span style="color:#2B91AF">Q4LE</span>]](); | [[Script_Function:_Q4LE|<span style="color:#2B91AF">Q4LE</span>]](); |
Latest revision as of 05:38, 19 October 2018
forward void Q4LE();
inherits globals;
function void Q4LE() { list args; message(getBackpack(this), "checkStatus", args); return (); }
function obj Q4SD() { return (getObjVar(this, "owner")); }
function void Q4CG(obj owner) { if (isMurderer(owner)) { int ownerMurderCount = 0x00; if (hasObjVar(this, "ownerMurderCount")) { ownerMurderCount = getObjVar(this, "ownerMurderCount"); } int murderCount = getMurderCount(owner); if (murderCount > ownerMurderCount) { setObjVar(this, "ownerMurderCount", murderCount); } } return (); }
trigger message("armageddon") { int Q52T = args[0x00]; if (Q52T >= 0x01) { return (0x00); } return (0x01); }
trigger creation { callback(this, 0x7080, 0x90); makeInvulnerable(this); if (!hasObjVar(this, "myAccount")) { setObjVar(this, "myAccount", 0x03E8); } if (!hasObjVar(this, "goldOwnerList")) { list Q5Z4; setObjVar(this, "goldOwnerList", Q5Z4); setObjVar(this, "goldQuantityList", Q5Z4); } if (!hasObjVar(this, "myAccount")) { setObjVar(this, "myAccount", 0x03E8); } if (!hasObjVar(this, "myAccount")) { setObjVar(this, "myAccount", 0x03E8); } attachScript(getBackpack(this), "vended"); if (hasObjVar(this, "owner")) { bark(this, "Greetings " + getName(Q4SD()) + ", I am " + getName(this) + " and will be working for you."); Q4CG(Q4SD()); } Q4LE(); return (0x00); }
trigger use { if (isDead(user)) { return (0x00); } if (!hasObjVar(this, "owner")) { setObjVar(this, "owner", user); bark(this, "I am now working for " + getName(user) + "."); Q4CG(user); } barkTo(this, user, "Take a look at my goods."); int Q4Q1 = openContainer(user, getBackpack(this)); return (0x00); }
trigger give { if (giver != Q4SD()) { barkTo(this, giver, "I can only accept items from the shop owner."); return (0x00); } Q4CG(giver); if (getObjType(givenobj) == 0x0EED) { int quantity = getQuantity(givenobj); deleteObject(givenobj); int myAccount = quantity + getObjVar(this, "myAccount"); setObjVar(this, "myAccount", myAccount); barkTo(this, giver, "I'll take that to fund my services."); return (0x01); } if (!canHold(this, givenobj)) { barkTo(this, giver, "I can't carry anymore."); return (0x00); } setObjVar(givenobj, "vendedOwner", giver); attachScript(givenobj, "vended"); int Q4Q1 = putObjContainer(givenobj, getBackpack(this)); return (0x01); }
function void Q5VS(obj speaker) { if (speaker == Q4SD()) { Q4CG(speaker); barkTo(this, speaker, "You own this shop, just take what you want."); return (); } systemMessage(speaker, "Select the item you wish to buy. "); targetobj(speaker, this); return (); }
function obj Q64F(obj user, obj owner, int Q63R) { list goldOwnerList; list goldQuantityList; getObjListVar(goldOwnerList, this, "goldOwnerList"); getObjListVar(goldQuantityList, this, "goldQuantityList"); obj Q5BT = NULL(); for(int i = 0x00; 0x01; i++) { if (i >= numInList(goldOwnerList)) { return (Q5BT); } obj Q4FL = goldOwnerList[i]; if (owner == Q4FL) { int Q5EB = goldQuantityList[i]; if (Q5EB > Q63R) { setItem(goldQuantityList, Q5EB - Q63R, i); Q5EB = Q63R; } else { removeItem(goldOwnerList, i); removeItem(goldQuantityList, i); } obj gold = containsObjType(this, 0x0EED); if (gold != NULL()) { int Q63T = getQuantity(gold); if (Q5EB > Q63T) { debugMessage("Tried to transfer " + Q5EB + " gold from vendor with only " + Q63T + " gold."); Q5EB = Q63T; clearList(goldOwnerList); clearList(goldQuantityList); } Q5BT = createNoResObjectIn(0x0EED, getBackpack(user)); transferGeneric(Q5BT, gold, Q5EB); break; } } } setObjVar(this, "goldOwnerList", goldOwnerList); setObjVar(this, "goldQuantityList", goldQuantityList); return (Q5BT); }
function void Q4DP(obj user) { int Q4TX = (getCanCarry(user) - getWeight(user)) * 0x32; if (Q4TX <= 0x00) { barkTo(this, user, "You are overloaded already."); return (); } obj gold = Q64F(user, user, Q4TX); if (gold == NULL()) { barkTo(this, user, "I am holding no gold for you."); return (); } int quantity = getQuantity(gold); if (quantity >= Q4TX) { barkTo(this, user, "Here is " + quantity + " gold, all you can carry."); } else { barkTo(this, user, "Here is " + quantity + " gold, all I've collected."); } return (); }
trigger oortargetobj { if (isDead(user)) { return (0x01); } list args; if (usedon == NULL()) { return (0x00); } obj Q63O = getTopmostContainer(usedon); if (Q63O == NULL()) { barkTo(this, user, "You can't buy that."); return (0x00); } if (Q63O != this) { barkTo(this, user, "You can't buy that."); return (0x00); } if (usedon == getBackpack(this)) { barkTo(this, user, "You can't buy that."); return (0x00); } if (!hasScript(usedon, "vended")) { barkTo(this, user, "This item is not for sale individually."); return (0x00); } if (!isFreelyViewable(usedon, user)) { barkTo(this, user, "You can't buy that."); return (0x00); } args = user; bark(this, getName(user)); message(usedon, "purchase", args); return (0x00); }
trigger objaccess(0x05) { if (isEditing(user)) { return (0x00); } if (user == Q4SD()) { Q4CG(user); return (0x00); } barkTo(this, user, "If you'd like to purchase an item, just say so."); return (0x01); }
trigger objaccess(0x07) { if (isEditing(user)) { return (0x00); } if (user == Q4SD()) { Q4CG(user); return (0x00); } barkTo(this, user, "I can only accept items from the shop owner."); return (0x01); }
trigger objaccess(0x08) { if (isDead(user)) { return (0x01); } if (this == usedon) { return (0x01); } if (isRealContainer(usedon)) { int Q4Q1 = openContainer(user, usedon); } return (0x00); }
function int Q4TH(obj item) { int val = 0x00; if (isContainer(item)) { list Q4E4; getContents(Q4E4, item); for(int i = numInList(Q4E4); i > 0x00; i--) { val = val + Q4TH(Q4E4[0x00]); removeItem(Q4E4, 0x00); } } else { val = getValue(item); } int Q66Y = 0x00; if (hasObjVar(item, "vendedPrice")) { Q66Y = getObjVar(item, "vendedPrice"); } if (Q66Y > val) { val = Q66Y; } return (val); }
function int Q4SP() { int Q5MH = Q4TH(getBackpack(this)) / 0x01F4 + 0x14; if (hasObjVar(this, "ownerMurderCount")) { Q5MH = Q5MH * getObjVar(this, "ownerMurderCount"); } return (Q5MH); }
function int Q4RQ(obj owner) { list goldOwnerList; getObjListVar(goldOwnerList, this, "goldOwnerList"); int quantity = 0x00; for(int i = 0x00; i < numInList(goldOwnerList); i++) { obj Q4FL = goldOwnerList[i]; if (owner == Q4FL) { list goldQuantityList; getObjListVar(goldQuantityList, this, "goldQuantityList"); quantity = goldQuantityList[i]; break; } } return (quantity); }
function void Q5MO(obj user) { if (!isEditing(user)) { if (Q4SD() != user) { barkTo(this, user, "Why would you care? You don't run this shop."); return (); } } Q4CG(user); int quantity = Q4RQ(user); int myAccount = getObjVar(this, "myAccount"); barkTo(this, user, "I am holding " + quantity + " gold for you."); int Q5MH = Q4SP(); barkTo(this, user, "My current charge is " + Q5MH + " gold per day."); int Q5DZ = (quantity + myAccount) / Q5MH; int Q4NF = Q5DZ / 0x0C; if (Q5DZ > 0x00) { barkTo(this, user, "Including your gold I'm holding, I have enough gold to continue working for " + Q5DZ + " days. (" + Q4NF + " earth days)"); } else { int Q582 = Q5MH - quantity - myAccount; barkTo(this, user, "You need to give me " + Q582 + " gold by the end of the day to retain my services."); } return (); }
function void Q4DB() { bark(this, "I regret nothing!"); list args; message(getBackpack(this), "cleanup", args); makeVulnerable(this); setCurHP(this, 0x00); loseHP(this, 0x2710); return (); }
function int Q5HG() { int Q5SX = Q4SP(); int myAccount = getObjVar(this, "myAccount"); myAccount = myAccount - Q5SX; if (myAccount < 0x00) { obj gold = Q64F(this, Q4SD(), 0x00 - myAccount); if (gold != NULL()) { myAccount = myAccount + getQuantity(gold); deleteObject(gold); } if (myAccount < 0x00) { Q4DB(); return (0x00); } } setObjVar(this, "myAccount", myAccount); return (0x01); }
trigger callback(0x90) { callback(this, 0x7080, 0x90); return (Q5HG()); }
trigger speech("*") { if (!isFreelyViewable(this, speaker)) { return (0x01); } if (isDead(speaker)) { return (0x01); } list Q69B; split(Q69B, arg); int Q5B2 = 0x00; int Q453 = 0x00; for(int i = 0x00; i < numInList(Q69B); i++) { string Q698 = Q69B[i]; if (Q698 == "vendor") { Q5B2 = 0x01; } if (Q698 == "salesman") { Q5B2 = 0x01; } if (Q698 == "salesperson") { Q5B2 = 0x01; } if (Q698 == "saleswoman") { Q5B2 = 0x01; } if (Q698 == "shopkeeper") { Q5B2 = 0x01; } if (Q698 == "hi") { Q5B2 = 0x01; } if (Q698 == "greetings") { Q5B2 = 0x01; } if (Q698 == "hello") { Q5B2 = 0x01; } if (Q698 == "yo") { Q5B2 = 0x01; } if (Q698 == "hey") { Q5B2 = 0x01; } if (Q698 == "hail") { Q5B2 = 0x01; } if (Q698 == getName(this)) { Q5B2 = 0x01; } if (Q698 == "buy") { Q453 = 0x02; break; } if (Q698 == "purchase") { Q453 = 0x02; break; } if (Q698 == "browse") { Q453 = 0x01; break; } if (Q698 == "view") { Q453 = 0x01; break; } if (Q698 == "look") { Q453 = 0x01; break; } if (Q698 == "collect") { Q453 = 0x03; break; } if (Q698 == "gold") { Q453 = 0x03; break; } if (Q698 == "get") { Q453 = 0x03; break; } if (Q698 == "status") { Q453 = 0x04; break; } if (Q698 == "info") { Q453 = 0x04; break; } } if (!Q5B2) { return (0x01); } int Q4ID = getDirectionInternal(getLocation(this), getLocation(speaker)); faceHere(this, Q4ID); if (Q453 == 0x00) { return (0x01); } switch (Q453) { case 0x01 barkTo(this, speaker, "Take a look at my wares."); int Q4Q1 = openContainer(speaker, getBackpack(this)); break; case 0x02 Q5VS(speaker); break; case 0x03 Q4DP(speaker); break; case 0x04 Q5MO(speaker); break; } return (0x00); }
trigger objectloaded { callback(this, 0x7080, 0x90); callback(this, 0x00, 0x81); return (0x01); }
trigger callback(0x81) { if (getCreationLoc(this) != getLocation(this)) { int Q4Q1 = teleport(this, getCreationLoc(this)); } Q4LE(); return (0x01); }
trigger message("housedecay") { Q4DB(); return (0x01); }
trigger destroyed { if (hasObjVar(this, "multi")) { obj Q5AK = getObjVar(this, "multi"); if (isValid(Q5AK)) { list args; appendToList(args, this); message(Q5AK, "vendordelete", args); } } return (0x01); }