Difference between revisions of "Script: Cov3 spike master"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">member</span> <span style="color:#0000FF">int</span> Q468; <span style="color:#0000FF...") |
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Line 18: | Line 18: | ||
for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++) | for(<span style="color:#0000FF">int</span> i = 0x00; i < [[Engine Function:_numInList|<span style="color:#FF0000;font-weight:bold">numInList</span>]](Q67G); i++) | ||
{ | { | ||
− | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[ | + | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](Q67G[i], [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x14, 0x05)); |
} | } | ||
<span style="color:#0000FF">return</span> (0x00); | <span style="color:#0000FF">return</span> (0x00); |
Latest revision as of 21:30, 18 October 2018
inherits globals;
member int Q468;
trigger creation { setType(this, 0x01); Q468 = 0x01; callback(this, 0x01, 0x24); return (0x00); }
trigger message("doAnimation") { list Q67G; doLocAnimation(getLocation(this), 0x111C, 0x02, 0x10, 0x00, 0x00); getMobsInRange(Q67G, getLocation(this), 0x01); for(int i = 0x00; i < numInList(Q67G); i++) { loseHP(Q67G[i], dice(0x14, 0x05)); } return (0x00); }
trigger callback(0x24) { list Q5DQ; loc Q5V2 = 0x15C3, 0x0754, 0x07; loc Q5V1 = 0x15BF, 0x0754, 0x07; if (Q468 == 0x01) { messageToRange(getLocation(this), 0x02, "doAnimation", Q5DQ); } if (Q468 == 0x02) { messageToRange(Q5V2, 0x02, "doAnimation", Q5DQ); } if (Q468 == 0x03) { messageToRange(Q5V1, 0x02, "doAnimation", Q5DQ); } if (Q468 == 0x04) { Q468 = 0x01; } else { Q468 = Q468 + 0x01; } callback(this, 0x01, 0x24); return (0x00); }