Difference between revisions of "Script: Trap gas trap"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> creation { setType|<span style="color:#FF0000;font-weight:bold">se...") |
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{ | { | ||
[[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x11A6, 0x04, 0x18, 0x00, 0x00); | [[Engine Function:_doLocAnimation|<span style="color:#FF0000;font-weight:bold">doLocAnimation</span>]]([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), 0x11A6, 0x04, 0x18, 0x00, 0x00); | ||
− | damage = [[ | + | damage = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x02, 0x14); |
[[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, damage); | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, damage); | ||
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } |
Latest revision as of 21:21, 18 October 2018
inherits globals;
trigger creation { setType(this, 0x01); return (0x00); }
trigger enterrange(0x03) { if (isDead(target)) { return (0x01); } if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00); callBack(this, 0x03, 0x24); } return (0x01); }
trigger enterrange(0x01) { if (isDead(target)) { return (0x01); } if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00); callBack(this, 0x03, 0x24); } return (0x01); }
trigger enterrange(0x00) { if (isDead(target)) { return (0x01); } int damage; if (!hasObjVar(this, "disarmed")) { doLocAnimation(getLocation(this), 0x11A6, 0x04, 0x18, 0x00, 0x00); damage = dice(0x02, 0x14); loseHP(target, damage); } return (0x01); }