Difference between revisions of "Script: Sha wall face"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> message(<span style="color:#800000">"fireInTheHole"</span>) { <span style="color:#0000FF">int</span> Q62A = getObjType|<span...") |
|||
Line 22: | Line 22: | ||
<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
} | } | ||
− | <span style="color:#0000FF">int</span> Q4GH = [[ | + | <span style="color:#0000FF">int</span> Q4GH = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x03, 0x0F); |
[[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, Q4GH); | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, Q4GH); | ||
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } |
Latest revision as of 20:54, 18 October 2018
trigger message("fireInTheHole") { int Q62A = getObjType(this); loc Q61U = getLocation(this); list Q67G; getMobsInRange(Q67G, Q61U, 0x01); if (numInList(Q67G) != 0x00) { obj target = Q67G[0x00]; } if (!hasObjVar(this, "disarmed")) { switch (Q62A) { case 0x10FC doLocAnimation(Q61U, 0x10FE, 0x02, 0x10, 0x00, 0x00); break; case 0x1110 doLocAnimation(Q61U, 0x1111, 0x02, 0x10, 0x00, 0x00); break; default break; } int Q4GH = dice(0x03, 0x0F); loseHP(target, Q4GH); } return (0x01); }