Difference between revisions of "Script: Dice"

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Line 11: Line 11:
 
   }
 
   }
 
   [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"inUse"</span>, 0x01);
 
   [[Engine Function:_setObjVar|<span style="color:#FF0000;font-weight:bold">setObjVar</span>]](this, <span style="color:#800000">"inUse"</span>, 0x01);
   <span style="color:#0000FF">int</span> Q4I6 = [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06);
+
   <span style="color:#0000FF">int</span> Q4I6 = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06);
   <span style="color:#0000FF">int</span> Q4I7 = [[dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06);
+
   <span style="color:#0000FF">int</span> Q4I7 = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x06);
 
   <span style="color:#0000FF">int</span> Q63R = Q4I6 + Q4I7;
 
   <span style="color:#0000FF">int</span> Q63R = Q4I6 + Q4I7;
 
   <span style="color:#0000FF">string</span> Q4I8 = Q4I6;
 
   <span style="color:#0000FF">string</span> Q4I8 = Q4I6;

Latest revision as of 20:53, 18 October 2018

trigger use
{
  if (isDead(user))
  {
    return (0x00);
  }
  if (hasObjVar(this, "inUse"))
  {
    ebarkTo(this, user, "Someone else is already using those dice.");
    return (0x00);
  }
  setObjVar(this, "inUse", 0x01);
  int Q4I6 = dice(0x01, 0x06);
  int Q4I7 = dice(0x01, 0x06);
  int Q63R = Q4I6 + Q4I7;
  string Q4I8 = Q4I6;
  string Q4I9 = Q4I7;
  string Q5XE = Q63R;
  string Q47T = getName(user) + " shakes the cup and spills the dice. The dice come to a stop showing a " + Q4I8 + " and a " + Q4I9 + " for a total of " + Q5XE + ".";
  ebark(this, Q47T);
  removeObjVar(this, "inUse");
  return (0x00);
}