Difference between revisions of "Script: Trap spike trap"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">if</span> (isDead|<...") |
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<span style="color:#0000FF">break</span>; | <span style="color:#0000FF">break</span>; | ||
} | } | ||
− | <span style="color:#0000FF">int</span> Q4GH = [[ | + | <span style="color:#0000FF">int</span> Q4GH = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x03, 0x0A); |
[[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, Q4GH); | [[Engine Function:_loseHP|<span style="color:#FF0000;font-weight:bold">loseHP</span>]](target, Q4GH); | ||
} | } | ||
<span style="color:#0000FF">return</span> (0x01); | <span style="color:#0000FF">return</span> (0x01); | ||
} | } |
Latest revision as of 20:52, 18 October 2018
inherits globals;
trigger enterrange(0x00) { if (isDead(target)) { return (0x01); } int Q62A = getObjType(this); loc Q61U = getLocation(this); if (!hasObjVar(this, "disarmed")) { switch (Q62A) { case 0x1108 doLocAnimation(Q61U, 0x1109, 0x01, 0x10, 0x00, 0x00); break; case 0x111B doLocAnimation(Q61U, 0x111C, 0x01, 0x10, 0x00, 0x00); break; case 0x119A doLocAnimation(Q61U, 0x119B, 0x01, 0x0E, 0x00, 0x00); break; case 0x11A0 doLocAnimation(Q61U, 0x11A1, 0x01, 0x0E, 0x00, 0x00); break; default break; } int Q4GH = dice(0x03, 0x0A); loseHP(target, Q4GH); } return (0x01); }