Difference between revisions of "Script Function: Q4JG"
From Ultima Online: The Second Age
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} | } | ||
} | } | ||
− | <span style="color:#0000FF">int</span> Q4B0 = [[ | + | <span style="color:#0000FF">int</span> Q4B0 = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x01, 0x03E8); |
<span style="color:#0000FF">if</span> ((0x03E8 - Q5VE) < Q4B0) | <span style="color:#0000FF">if</span> ((0x03E8 - Q5VE) < Q4B0) | ||
{ | { | ||
− | <span style="color:#0000FF">int</span> Q4Y0 = [[ | + | <span style="color:#0000FF">int</span> Q4Y0 = [[Engine Function:_dice|<span style="color:#FF0000;font-weight:bold">dice</span>]](0x0A, 0x3C); |
<span style="color:#0000FF">if</span> ((Q4Y0 + Q5VE) < 0x03E8) | <span style="color:#0000FF">if</span> ((Q4Y0 + Q5VE) < 0x03E8) | ||
{ | { |
Latest revision as of 20:46, 18 October 2018
function void Q4JG(obj user, loc place) { loc Q4VS = getLocation(user); faceHere(user, getDirectionInternal(Q4VS, place)); int Q5VE = getSkillLevelReal(user, 0x19); int Q4B3 = dice(0x01, 0x03E8); if (Q4B3 < Q5VE) { list Q4YN; getMobsInRange(Q4YN, place, 0x02); for(int x = 0x00; x < numInList(Q4YN); x++) { if (hasScript(Q4YN[x], "reminvis")) { doMobAnimation(Q4YN[x], 0x376A, 0x09, 0x28, 0x00, 0x00); } } list Q4YM; getObjectsInRange(Q4YM, place, 0x02); for(int y = 0x00; y < numInList(Q4YM); y++) { if (hasScript(Q4YM[y], "reminvis")) { doLocAnimation(getLocation(Q4YM[y]), 0x376A, 0x09, 0x14, 0x00, 0x00); } } } int Q4B0 = dice(0x01, 0x03E8); if ((0x03E8 - Q5VE) < Q4B0) { int Q4Y0 = dice(0x0A, 0x3C); if ((Q4Y0 + Q5VE) < 0x03E8) { addSkillLevel(user, 0x0E, Q4Y0); } else { setSkillLevel(user, 0x0E, 0x03E8); } } return (); }