Difference between revisions of "Script: Lock it"
From Ultima Online: The Second Age
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<span style="color:#0000FF">return</span> (); | <span style="color:#0000FF">return</span> (); | ||
} | } | ||
+ | |||
+ | |||
+ | ADDED!!!! | ||
<span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> lock_it(<span style="color:#0000FF">obj</span> Q4XN, <span style="color:#0000FF">int</span> start, <span style="color:#0000FF">int</span> stop) | <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> lock_it(<span style="color:#0000FF">obj</span> Q4XN, <span style="color:#0000FF">int</span> start, <span style="color:#0000FF">int</span> stop) |
Revision as of 05:18, 12 October 2018
inherits globals;
member int lockLevel;
function int lock_it(obj Q4XN, int start, int stop) { if (!hasObjVar(Q4XN, "isLocked")) { attachScript(Q4XN, "locked"); lockLevel = random(start, stop); setObjVar(Q4XN, "isLocked", lockLevel); setObjVar(Q4XN, "lockLevel", lockLevel); return (0x01); } return (0x00); }
function int Q53O(obj Q4XN, int start, int stop) { lockLevel = random(start, stop); setObjVar(Q4XN, "lockLevel", lockLevel); return (0x01); }
function void Q53P(obj Q4XN) { if (!hasObjVar(Q4XN, "isLocked")) { int Q53R = getObjVar(Q4XN, "lockLevel"); setObjVar(Q4XN, "isLocked", Q53R); } return (); }
ADDED!!!!
function int lock_it(obj Q4XN, int start, int stop) { if (!hasObjVar(Q4XN, "isLocked")) { attachScript(Q4XN, "locked"); lockLevel = random(start, stop); setObjVar(Q4XN, "isLocked", lockLevel); setObjVar(Q4XN, "lockLevel", lockLevel); return (0x01); } return (0x00); }