Difference between revisions of "Script Function: Q4LB"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">int</span> Q4LB(<span style="color:#0000FF">obj</span> user, <span style="color:#0000FF">obj</span> u...") |
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Latest revision as of 05:12, 12 October 2018
function int Q4LB(obj user, obj usedon, int Q5NM) { int Q5NC = 0x00; if (Q50G(usedon)) { int damage; loc Q4VS = getLocation(user); loc there = getLocation(usedon); faceHere(user, getDirectionInternal(Q4VS, there)); doMobAnimation(usedon, 0x374A, 0x0A, 0x0F, 0x00, 0x00); sfx(there, 0x0213, 0x00); int Q4HB = (getIntelligence(user) - getIntelligence(usedon)); obj Q5A1 = usedon; obj Q5A0 = user; Q422(user, usedon, 0x00, Q5NM); if (Q4HB <= 0x00) { Q4HB = (getIntelligence(usedon) - getIntelligence(user)); doMobAnimation(user, 0x374A, 0x0A, 0x0F, 0x00, 0x00); Q5A1 = user; Q5A0 = usedon; } damage = Q4HB / 0x04; Q57M = Q5A1; Q57H = damage; Q57L = Q5A0; callback(this, 0x01, 0x19); Q5UK(user, usedon, 0x02, Q5NM); Q5NQ = Q5NM; Q5NC = 0x01; } else { bark(user, "This spell won't work on that!"); Q4RD(user); } Q5UR(this, Q5NC); return (Q5NC); }