Difference between revisions of "Script Function: Q4LQ"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4LQ(<span style="color:#0000FF">obj</span> this, <span style="color:#0000FF">obj</span>...") |
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Revision as of 03:04, 12 October 2018
function void Q4LQ(obj this, obj usedon, obj user) { if (!isPlayer(usedon)) { if (isPet(this)) { Q4LP(this); } else { bark(this, "Uhh... Sure. If you say so. Uh-huh. No problem. Soon as it gives an order, I'll obey..."); } removeObjVar(this, "petTransfer"); return (); } removeObjVar(this, "myBoss"); Q458(this, usedon); receiveHelpfulActionFrom(usedon, user); removeObjVar(this, "petTransfer"); if (isPet(this)) { Q4LJ(this); } else { bark(this, "Very well, I transfer my allegiance."); } if (hasObjVar(this, "petWhoFollow")) { removeObjVar(this, "petWhoFollow"); } stopFollowing(this); Q4DG(this); return (); }