Difference between revisions of "Script: Userestore"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> creation { shortcallback|<span style="color:#FF0000;font-weight:bo...") |
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Latest revision as of 07:13, 5 October 2018
inherits globals;
trigger creation { shortcallback(this, 0x01, 0x2F); return (0x00); }
trigger callback(0x2F) { int Q54U; int Q4Q1 = getResource(Q54U, this, "magic", 0x03, 0x02); int charges = Q54U / 0x0A; setObjVar(this, "charges", charges); return (0x00); }
trigger use { int charges = getObjVar(this, "charges"); if (charges <= 0x00) { systemMessage(user, "This magic item is out of charges."); return (0x00); } int Q5N9 = random(0x01, 0x32); int Q4G5 = getCurFatigue(user); int Q561 = getMaxFatigue(user); if (Q561 < (Q5N9 + Q4G5)) { setCurFatigue(user, Q561); } else { setCurFatigue(user, Q5N9 + Q4G5); } charges = charges - 0x01; setObjVar(this, "charges", charges); returnResourcesToBank(this, 0x0A, "magic"); if (charges <= 0x00) { systemMessage(user, "This magic item is out of charges."); } return (0x00); }