Difference between revisions of "Script Function: Q5VC"

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  <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q5VC(<span style="color:#0000FF">obj</span> attacker)
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  {
 +
    <span style="color:#0000FF">obj</span> n = [[Engine Function:_createGlobalNPCAtSpecificLoc|<span style="color:#FF0000;font-weight:bold">createGlobalNPCAtSpecificLoc</span>]](0x0232, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this));
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    [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](n, [[Engine Function:_getHue|<span style="color:#FF0000;font-weight:bold">getHue</span>]](this));
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    <span style="color:#0000FF">int</span> Q4XB = [[Engine Function:_getCurHP|<span style="color:#FF0000;font-weight:bold">getCurHP</span>]](this);
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    Q4XB = Q4XB / 0x02;
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    [[Engine Function:_setCurHP|<span style="color:#FF0000;font-weight:bold">setCurHP</span>]](n, Q4XB);
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    [[Engine Function:_setCurHP|<span style="color:#FF0000;font-weight:bold">setCurHP</span>]](this, Q4XB);
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    [[Engine Function:_attack|<span style="color:#FF0000;font-weight:bold">attack</span>]](n, attacker);
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    sfx([[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](this), [[Engine Function:_random|<span style="color:#FF0000;font-weight:bold">random</span>]](0x01C8, 0x01CC), 0x00);
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    [[Engine Function:_bark|<span style="color:#FF0000;font-weight:bold">bark</span>]](n, <span style="color:#800000">"*The slime splits when struck!*"</span>);
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    <span style="color:#0000FF">return</span> ();
 +
  }

Latest revision as of 21:48, 11 October 2018

 function void Q5VC(obj attacker)
 {
   obj n = createGlobalNPCAtSpecificLoc(0x0232, getLocation(this));
   setHue(n, getHue(this));
   int Q4XB = getCurHP(this);
   Q4XB = Q4XB / 0x02;
   setCurHP(n, Q4XB);
   setCurHP(this, Q4XB);
   attack(n, attacker);
   sfx(getLocation(this), random(0x01C8, 0x01CC), 0x00);
   bark(n, "*The slime splits when struck!*");
   return ();
 }