Difference between revisions of "Script Function: Q4ER"

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(Created page with " <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4ER() { Q512 = 0x00; <span style="color:#0000FF">obj</span> Q4F0; <span st...")
 
Line 45: Line 45:
 
     {
 
     {
 
       [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC);
 
       [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC);
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this))
 +
    {
 +
      [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](this);
 +
    }
 +
    <span style="color:#0000FF">return</span> ();
 +
  }
 +
 +
  <span style="color:#0000FF">function</span> <span style="color:#0000FF">void</span> Q4ER()
 +
  {
 +
    <span style="color:#0000FF">obj</span> Q4F0;
 +
    <span style="color:#0000FF">int</span> Q52O = 0x32 - Q55S;
 +
    <span style="color:#0000FF">obj</span> Q64V;
 +
    <span style="color:#0000FF">list</span> Q5NK;
 +
    <span style="color:#0000FF">int</span> Q55R = Q55M - Q55S;
 +
    <span style="color:#0000FF">int</span> Q4Q1;
 +
    <span style="color:#0000FF">obj</span> Q47F = [[Engine Function:_getBackpack|<span style="color:#FF0000;font-weight:bold">getBackpack</span>]](Q62D);
 +
    <span style="color:#0000FF">loc</span> location = [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D);
 +
    <span style="color:#0000FF">string</span> name = [[Engine Function:_getNameByType|<span style="color:#FF0000;font-weight:bold">getNameByType</span>]](Q5C5);
 +
    <span style="color:#0000FF">if</span> (Q55N)
 +
    {
 +
      Q55N = 0x00;
 +
      <span style="color:#0000FF">switch</span> ([[Engine Function:_getObjType|<span style="color:#FF0000;font-weight:bold">getObjType</span>]](Q5UC))
 +
      {
 +
      <span style="color:#0000FF">case</span> 0x0F95
 +
      <span style="color:#0000FF">case</span> 0x0F96
 +
      <span style="color:#0000FF">case</span> 0x0F97
 +
      <span style="color:#0000FF">case</span> 0x0F98
 +
      <span style="color:#0000FF">case</span> 0x0F99
 +
      <span style="color:#0000FF">case</span> 0x0F9A
 +
      <span style="color:#0000FF">case</span> 0x0F9B
 +
      <span style="color:#0000FF">case</span> 0x0F9C
 +
        Q64V = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](0x1766, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D));
 +
        Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](Q5C5, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D));
 +
        sfx(location, 0x0248, 0x00);
 +
        [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q64V, Q5UC, 0x32, <span style="color:#800000">"cloth"</span>);
 +
        [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q4F0, Q64V, Q55S, <span style="color:#800000">"cloth"</span>);
 +
        [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](Q64V, Q5UA);
 +
        [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](Q4F0, Q5UA);
 +
        <span style="color:#0000FF">if</span> ([[Engine Function:_canHold|<span style="color:#FF0000;font-weight:bold">canHold</span>]](Q47F, Q64V))
 +
        {
 +
          <span style="color:#0000FF">int</span> Q4Q3 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](Q64V, Q47F);
 +
          [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You place the left-over cloth pieces into your backpack"</span>);
 +
        }
 +
        <span style="color:#0000FF">else</span>
 +
        {
 +
          [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You place the left over cloth pieces at your feet."</span>);
 +
        }
 +
        <span style="color:#0000FF">int</span> Q5MS;
 +
        <span style="color:#0000FF">int</span> Q5MU;
 +
        Q4Q1 = [[Engine Function:_getResource|<span style="color:#FF0000;font-weight:bold">getResource</span>]](Q5MU, Q64V, <span style="color:#800000">"cloth"</span>, 0x03, 0x02);
 +
        Q4Q1 = [[Engine Function:_getResource|<span style="color:#FF0000;font-weight:bold">getResource</span>]](Q5MS, Q5UC, <span style="color:#800000">"cloth"</span>, 0x03, 0x02);
 +
        <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q5UC) == 0x01) && (Q5MS < 0x32))
 +
        {
 +
          [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC);
 +
        }
 +
        <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q64V) == 0x01) && (Q5MU < 0x01))
 +
        {
 +
          [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q64V);
 +
        }
 +
        <span style="color:#0000FF">break</span>;
 +
      <span style="color:#0000FF">default</span>
 +
        Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](Q5C5, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D));
 +
        sfx(location, 0x0248, 0x00);
 +
        [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q4F0, Q5UC, Q55S, <span style="color:#800000">"cloth"</span>);
 +
        [[Engine Function:_setHue|<span style="color:#FF0000;font-weight:bold">setHue</span>]](Q4F0, Q5UA);
 +
        <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q5UC) == 0x01) && (Q55R < 0x01))
 +
        {
 +
          [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC);
 +
        }
 +
        <span style="color:#0000FF">break</span>;
 +
      }
 +
    }
 +
    <span style="color:#0000FF">else</span>
 +
    {
 +
      Q4F0 = [[Engine Function:_createNoResObjectAt|<span style="color:#FF0000;font-weight:bold">createNoResObjectAt</span>]](Q5C5, [[Engine Function:_getLocation|<span style="color:#FF0000;font-weight:bold">getLocation</span>]](Q62D));
 +
      sfx(location, 0x0248, 0x00);
 +
      [[Engine Function:_transferResources|<span style="color:#FF0000;font-weight:bold">transferResources</span>]](Q4F0, Q5UC, Q55S, <span style="color:#800000">"leather"</span>);
 +
      <span style="color:#0000FF">if</span> (([[Engine Function:_getQuantity|<span style="color:#FF0000;font-weight:bold">getQuantity</span>]](Q5UC) == 0x01) && (Q55R < 0x01))
 +
      {
 +
        [[Engine Function:_deleteObject|<span style="color:#FF0000;font-weight:bold">deleteObject</span>]](Q5UC);
 +
      }
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Engine Function:_canHold|<span style="color:#FF0000;font-weight:bold">canHold</span>]](Q47F, Q4F0))
 +
    {
 +
      Q4Q3 = [[Engine Function:_putObjContainer|<span style="color:#FF0000;font-weight:bold">putObjContainer</span>]](Q4F0, Q47F);
 +
      [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You create the "</span> + name + <span style="color:#800000">" and put it in your backpack."</span>);
 +
    }
 +
    <span style="color:#0000FF">else</span>
 +
    {
 +
      [[Engine Function:_systemMessage|<span style="color:#FF0000;font-weight:bold">systemMessage</span>]](Q62D, <span style="color:#800000">"You create the "</span> + name + <span style="color:#800000">" and put it at your feet."</span>);
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](Q5UC, <span style="color:#800000">"inUse"</span>))
 +
    {
 +
      [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](Q5UC, <span style="color:#800000">"inUse"</span>);
 +
    }
 +
    <span style="color:#0000FF">if</span> ([[Engine Function:_hasObjVar|<span style="color:#FF0000;font-weight:bold">hasObjVar</span>]](this, <span style="color:#800000">"inUse"</span>))
 +
    {
 +
      [[Engine Function:_removeObjVar|<span style="color:#FF0000;font-weight:bold">removeObjVar</span>]](this, <span style="color:#800000">"inUse"</span>);
 
     }
 
     }
 
     <span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this))
 
     <span style="color:#0000FF">if</span> ([[Script_Function:_Q46J|<span style="color:#2B91AF">Q46J</span>]](Q62D, this))

Revision as of 04:18, 10 October 2018

 function void Q4ER()
 {
   Q512 = 0x00;
   obj Q4F0;
   list Q5NK;
   int Q55R;
   int Q55Q;
   int Q4Q1;
   obj Q47G = getBackpack(Q62D);
   string name;
   string Q5M0 = "it";
   if (Q55O)
   {
     Q55O = 0x00;
     Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D));
     transferResources(Q4F0, Q5UC, Q55S, "metal");
     name = getName(Q4F0);
     switch (Q5C5)
     {
     case 0x1053
     case 0x105D
     case 0x0F9E
     case 0x0FBC
       Q5M0 = "them";
       break;
     default
       break;
     }
     Q5IH(Q62D, Q4F0, "You create " + name + " and put " + Q5M0);
     Q4Q1 = getResource(Q55R, Q5UC, "metal", 0x03, 0x02);
   }
   else
   {
     Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D));
     transferResources(Q4F0, Q5UC, Q55S, "wood");
     name = getName(Q4F0);
     Q5IH(Q62D, Q4F0, "You create " + name + " and put it");
     Q4Q1 = getResource(Q55R, Q5UC, "wood", 0x03, 0x02);
   }
   if (hasObjVar(this, "inUse"))
   {
     removeObjVar(this, "inUse");
   }
   if (Q55R < 0x01)
   {
     deleteObject(Q5UC);
   }
   if (Q46J(Q62D, this))
   {
     deleteObject(this);
   }
   return ();
 }
 function void Q4ER()
 {
   obj Q4F0;
   int Q52O = 0x32 - Q55S;
   obj Q64V;
   list Q5NK;
   int Q55R = Q55M - Q55S;
   int Q4Q1;
   obj Q47F = getBackpack(Q62D);
   loc location = getLocation(Q62D);
   string name = getNameByType(Q5C5);
   if (Q55N)
   {
     Q55N = 0x00;
     switch (getObjType(Q5UC))
     {
     case 0x0F95
     case 0x0F96
     case 0x0F97
     case 0x0F98
     case 0x0F99
     case 0x0F9A
     case 0x0F9B
     case 0x0F9C
       Q64V = createNoResObjectAt(0x1766, getLocation(Q62D));
       Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D));
       sfx(location, 0x0248, 0x00);
       transferResources(Q64V, Q5UC, 0x32, "cloth");
       transferResources(Q4F0, Q64V, Q55S, "cloth");
       setHue(Q64V, Q5UA);
       setHue(Q4F0, Q5UA);
       if (canHold(Q47F, Q64V))
       {
         int Q4Q3 = putObjContainer(Q64V, Q47F);
         systemMessage(Q62D, "You place the left-over cloth pieces into your backpack");
       }
       else
       {
         systemMessage(Q62D, "You place the left over cloth pieces at your feet.");
       }
       int Q5MS;
       int Q5MU;
       Q4Q1 = getResource(Q5MU, Q64V, "cloth", 0x03, 0x02);
       Q4Q1 = getResource(Q5MS, Q5UC, "cloth", 0x03, 0x02);
       if ((getQuantity(Q5UC) == 0x01) && (Q5MS < 0x32))
       {
         deleteObject(Q5UC);
       }
       if ((getQuantity(Q64V) == 0x01) && (Q5MU < 0x01))
       {
         deleteObject(Q64V);
       }
       break;
     default
       Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D));
       sfx(location, 0x0248, 0x00);
       transferResources(Q4F0, Q5UC, Q55S, "cloth");
       setHue(Q4F0, Q5UA);
       if ((getQuantity(Q5UC) == 0x01) && (Q55R < 0x01))
       {
         deleteObject(Q5UC);
       }
       break;
     }
   }
   else
   {
     Q4F0 = createNoResObjectAt(Q5C5, getLocation(Q62D));
     sfx(location, 0x0248, 0x00);
     transferResources(Q4F0, Q5UC, Q55S, "leather");
     if ((getQuantity(Q5UC) == 0x01) && (Q55R < 0x01))
     {
       deleteObject(Q5UC);
     }
   }
   if (canHold(Q47F, Q4F0))
   {
     Q4Q3 = putObjContainer(Q4F0, Q47F);
     systemMessage(Q62D, "You create the " + name + " and put it in your backpack.");
   }
   else
   {
     systemMessage(Q62D, "You create the " + name + " and put it at your feet.");
   }
   if (hasObjVar(Q5UC, "inUse"))
   {
     removeObjVar(Q5UC, "inUse");
   }
   if (hasObjVar(this, "inUse"))
   {
     removeObjVar(this, "inUse");
   }
   if (Q46J(Q62D, this))
   {
     deleteObject(this);
   }
   return ();
 }