Difference between revisions of "Script: Worldtrans"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">inherits</span> globals; <span style="color:#0000FF">trigger</span> enterrange(0x00) { <span style="color:#0000FF">if</span> (isPlayer...") |
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Latest revision as of 06:57, 5 October 2018
inherits globals;
trigger enterrange(0x00) { if (isPlayer(target)) { checkTransferAccount(this, target); } return (0x01); }
trigger transaccountcheck { string s; list Q5R7; list selectList; int Q55T; int i; int Q518; if (transok) { if (hasObjVar(this, "servers")) { s = getObjVar(this, "servers"); splitCommaDelimitedString(Q5R7, s); Q55T = numInList(Q5R7) - 0x01; if (Q55T > 0x00) { i = 0x00; Q518 = 0x00; while(i < Q55T) { appendToList(selectList, Q518); s = Q5R7[i]; appendToList(selectList, s); Q518++; i = i + 0x02; } appendToList(selectList, Q518); appendToList(selectList, "Don't transfer characters."); selectType(target, this, 0x31, "Select a world to which to transfer your characters.", selectList); return (0x01); } } systemMessage(target, "This gate is messed up."); } else { systemMessage(target, "You have already transferred your characters to another world. This can only be done once."); } return (0x01); }
trigger typeselected(0x31) { string s; list Q5R7; if (hasObjVar(this, "servers")) { s = getObjVar(this, "servers"); splitCommaDelimitedString(Q5R7, s); if ((listindex > 0x00) && (listindex <= (numInList(Q5R7) / 0x02))) { transferPlayer(this, user, Q5R7[(listindex - 0x01) * 0x02 + 0x01]); } else { systemMessage(user, "Characters not transferred."); } } else { systemMessage(user, "This gate is messed up."); } return (0x01); }
trigger transresponse { if (transok) { systemMessage(target, "Characters transferred."); } else { systemMessage(target, "Character transfer failed."); } return (0x01); }