Difference between revisions of "Script: Anvildeed"
From Ultima Online: The Second Age
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Latest revision as of 01:23, 6 October 2018
inherits globals;
trigger use { systemMessage(user, "Choose a location to create your anvil."); systemMessage(user, "You will not be able to put it in your backpack afterwards."); targetLoc(user, this); return (0x01); }
trigger targetobj { if (usedon == NULL()) { return (0x00); } systemMessage(user, "Targetobj called"); setObjVar(this, "ObjSelected", 0x01); loc Q5YL = getLocation(usedon); int Q46E = getTileHeight(0x0FB0); setZ(Q5YL, getZ(Q5YL) + getHeight(usedon)); int Q4OF = canExistAt(Q5YL, Q46E, 0x01); obj Q4EW; if (Q4OF == 0x07) { Q4EW = requestCreateObjectAt(0x0FB0, Q5YL); if (Q4EW != NULL()) { deleteObject(this); } else { systemMessage(user, "Can't create an anvil there."); return (0x00); } } else { systemMessage(user, "Can't create an anvil there."); return (0x00); } return (0x01); }
trigger targetloc { if (!isInMap(place)) { return (0x00); } systemMessage(user, "Targetloc called"); if (!(hasObjVar(this, "ObjSelected"))) { int Q4VQ = getTileHeight(0x0FB0); int Q4OF = canExistAt(place, Q4VQ, 0x01); obj Q4EW; if (Q4OF == 0x07) { Q4EW = requestCreateObjectAt(0x0FB0, place); if (Q4EW != NULL()) { deleteObject(this); } else { systemMessage(user, "Can't create an anvil there."); return (0x00); } } else { systemMessage(user, "Can't create an anvil there."); return (0x00); } } removeObjVar(this, "ObjSelected"); return (0x01); }