Difference between revisions of "Script: Axe trap switch"
From Ultima Online: The Second Age
(Created page with " <span style="color:#0000FF">trigger</span> creation { <span style="color:#0000FF">int</span> switchState = 0x00; setType|<span style="color:#FF0000;font-weight:bold"...") |
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Latest revision as of 01:19, 6 October 2018
trigger creation { int switchState = 0x00; setType(this, 0x1092); setObjVar(this, "switchState", switchState); return (0x00); }
trigger use { loc Q47E = 0x1458, 0x022D, (0x00 - 0x14); list Q5DQ; int switchState = getObjVar(this, "switchState"); if (switchState == 0x00) { setObjVar(this, "switchState", 0x01); callback(this, 0x1E, 0x01); setType(this, 0x1091); messageToRange(Q47E, 0x01, "axe_disarm", Q5DQ); return (0x00); } else { setObjVar(this, "switchState", 0x00); setType(this, 0x1092); messageToRange(Q47E, 0x01, "axe_reload", Q5DQ); return (0x00); } return (0x00); }
trigger callback(0x01) { loc Q47E = 0x1458, 0x022D, (0x00 - 0x14); list Q5DQ; setObjVar(this, "switchState", 0x00); setType(this, 0x1092); messageToRange(Q47E, 0x01, "axe_reload", Q5DQ); return (0x00); }