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		<title>Script Function: Q5QX - Revision history</title>
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		<updated>2026-05-25T12:19:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.uot2a.com/index.php?title=Script_Function:_Q5QX&amp;diff=1923&amp;oldid=prev</id>
		<title>Grimoric: Created page with &quot;  &lt;span style=&quot;color:#0000FF&quot;&gt;function&lt;/span&gt; &lt;span style=&quot;color:#0000FF&quot;&gt;void&lt;/span&gt; Q5QX()   {     &lt;span style=&quot;color:#0000FF&quot;&gt;string&lt;/span&gt; Q68Y;     Q5MI = 0x00;     &lt;span...&quot;</title>
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				<updated>2018-10-08T02:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;  &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;function&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; Q5QX()   {     &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt; Q68Y;     Q5MI = 0x00;     &amp;lt;span...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;  &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;function&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;void&amp;lt;/span&amp;gt; Q5QX()&lt;br /&gt;
  {&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;string&amp;lt;/span&amp;gt; Q68Y;&lt;br /&gt;
    Q5MI = 0x00;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;switch&amp;lt;/span&amp;gt; (state)&lt;br /&gt;
    {&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x01&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Lets get out of the inn, shall we?  Walk to the door by moving your cursor so the arrow points at it, and then hold down the right mouse button.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      [[Engine Function:_callback|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;callback&amp;lt;/span&amp;gt;]](this, 0x1E, 0x0001046A);&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; ();&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x02&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Now double click on the door to open it and then walk through.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x03&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Lets go find the town bulletin board and see whats going on.  Its &amp;quot;&amp;lt;/span&amp;gt; + [[Engine Function:_getDirection|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getDirection&amp;lt;/span&amp;gt;]]([[Engine Function:_getLocation|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getLocation&amp;lt;/span&amp;gt;]](this), Q52E) + &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot; of here.  You might want to open your map to help navigate by pressing Alt-R.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x04&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Lets read the board and see whats going on in the area.  Double click the bulletin board to read the [[Engine Function:_message|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;message&amp;lt;/span&amp;gt;]]s on it.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x05&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x06&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;That dragon sounds dangerous.  We should seek the aide of the sage in town to see if he can help us out, he is &amp;quot;&amp;lt;/span&amp;gt; + [[Engine Function:_getDirection|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getDirection&amp;lt;/span&amp;gt;]]([[Engine Function:_getLocation|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getLocation&amp;lt;/span&amp;gt;]](this), Q54F) + &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x07&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;There's the sage, ask him about the dragon and see if he can help.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x08&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;That sword is sure to help, lets find the blacksmith, they're &amp;quot;&amp;lt;/span&amp;gt; + [[Engine Function:_getDirection|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getDirection&amp;lt;/span&amp;gt;]]([[Engine Function:_getLocation|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getLocation&amp;lt;/span&amp;gt;]](this), Q529) + &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      [[Engine Function:_callback|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;callback&amp;lt;/span&amp;gt;]](this, 0x0A, 0x0001046A);&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; ();&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x09&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;There's the shopkeeper, say 'shopkeeper' near him to get his attention and you'll be shown his inventory to shop from.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x0A&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Okay, we have the hammer for the sage, lets head &amp;quot;&amp;lt;/span&amp;gt; + [[Engine Function:_getDirection|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getDirection&amp;lt;/span&amp;gt;]]([[Engine Function:_getLocation|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getLocation&amp;lt;/span&amp;gt;]](this), Q54F) + &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;, back to the sage's home.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x0B&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;You need to open your inventory to give the hammer to the sage, open it by pressing Alt-I.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x0C&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;There's the hammer in your pack, while very close to the sage click on the hammer and drag it on top of the sage to give it to him, then right click on the inventory window to close it.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x0D&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Sheesh, a sword too eh?  Lets go back to the blacksmith's to buy one - &amp;quot;&amp;lt;/span&amp;gt; + [[Engine Function:_getDirection|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getDirection&amp;lt;/span&amp;gt;]]([[Engine Function:_getLocation|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getLocation&amp;lt;/span&amp;gt;]](this), Q529) + &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      [[Engine Function:_callback|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;callback&amp;lt;/span&amp;gt;]](this, 0x0A, 0x0001046A);&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; ();&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x0E&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Shop now just like you did before.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x0F&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Okay, lets head back to the sage's home and hope this is all we need.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x10&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Drag your sword from your inventory to the sage to give it to him, if you have it wielded, drag it from your 'paper doll,' which you open by pressing Alt-P.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x11&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Well now that we finally have our enchanted sword, lets find the ranger to learn how to track the dragon down, he's most likely at the library, &amp;quot;&amp;lt;/span&amp;gt; + [[Engine Function:_getDirection|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getDirection&amp;lt;/span&amp;gt;]]([[Engine Function:_getLocation|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;getLocation&amp;lt;/span&amp;gt;]](this), Q54E) + &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      [[Engine Function:_callback|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;callback&amp;lt;/span&amp;gt;]](this, 0x0A, 0x0001046A);&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; ();&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x12&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;There is the ranger now, ask him to 'teach tracking', and see how much he wants to teach you how to track.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x13&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;You're as ready as you're going to be to take on the dragon, lets head out into the woods!&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      [[Engine Function:_callback|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;callback&amp;lt;/span&amp;gt;]](this, 0x0A, 0x0001046A);&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; ();&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x14&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;I have a feeling the dragon is near, you'd better wield your glass sword.  First open your 'paperdoll' by pressing Alt-P now.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x15&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Unwield anything you're wielding by dragging it from your paperdoll to your pack.  Now drag the sword from your inventory to the picture of you in the paperdoll and you will wield it!&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x16&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Time to kill us a dragon.  Click on the skills button on your paperdoll, then the arrow next to 'actions'.  You should now see the tracking skill in the &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;list&amp;lt;/span&amp;gt; if you scroll down with the red ribbon some, click on that, and then select 'creatures'.  A box will appear with the monsters nearby in it, click on the dragon in that box.  If there isn't a dragon, wander some more and try again.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x17&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;There's the dragon!  Click on the button labeled 'peace' on your paperdoll.  This will change you to war mode.  Now walk VERY close to the dragon and double click on it to begin combat!&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x18&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Combat has begun!  Slay the wicked beast!!&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;case&amp;lt;/span&amp;gt; 0x19&lt;br /&gt;
      Q49J = &amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;&amp;quot;Congratulations!!  Take the items on the dragon's body and dragging them to your inventory.&amp;quot;&amp;lt;/span&amp;gt;;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;break&amp;lt;/span&amp;gt;;&lt;br /&gt;
    }&lt;br /&gt;
    [[Script_Function:_Q5QY|&amp;lt;span style=&amp;quot;color:#2B91AF&amp;quot;&amp;gt;Q5QY&amp;lt;/span&amp;gt;]](Q49J);&lt;br /&gt;
    [[Script_Function:_Q57Z|&amp;lt;span style=&amp;quot;color:#2B91AF&amp;quot;&amp;gt;Q57Z&amp;lt;/span&amp;gt;]]();&lt;br /&gt;
    [[Engine Function:_callback|&amp;lt;span style=&amp;quot;color:#FF0000;font-weight:bold&amp;quot;&amp;gt;callback&amp;lt;/span&amp;gt;]](this, 0x78, 0x0001046B);&lt;br /&gt;
    &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;return&amp;lt;/span&amp;gt; ();&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>Grimoric</name></author>	</entry>

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